Playtests Archives - Siliconera The secret level in the world of video game news. Mon, 09 Sep 2024 16:35:16 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Playtests Archives - Siliconera 32 32 163913089 Persona 3 Reload: Episode Aigis – The Answer Feels Like More of the Same https://www.siliconera.com/persona-3-reload-episode-aigis-the-answer-feels-like-more-of-the-same/?utm_source=rss&utm_medium=rss&utm_campaign=persona-3-reload-episode-aigis-the-answer-feels-like-more-of-the-same https://www.siliconera.com/persona-3-reload-episode-aigis-the-answer-feels-like-more-of-the-same/#respond Mon, 09 Sep 2024 19:00:00 +0000 https://www.siliconera.com/?p=1051877

As a Persona 3 Portable player, I never experienced the FES version and its signature exclusive The Answer content. Fortunately, with the release of Persona 3 Reload: Episode Aigis - The Answer DLC as part of the expansion pass, I am now able to finally see what it has to offer. Unsurprisingly, Episode Aigis just feels like more of the same base game, for better or worse.

This doesn’t sound initially like an issue! Persona 3 Reload is an excellent remake of this beloved JRPG. The problem comes from what Episode Aigis doesn’t emulate. This entire DLC is like a brand new Tartarus dungeon to explore, but it might not be exactly what people want.

Editor's Note: There will be some mild spoilers for the end of Persona 3 Reload below.

Screenshot by Siliconera

Without spoiling too much, the Persona 3 Reload Episode Aigis DLC expansion takes place after the events of the base game’s storyline. As such, the original hero isn't available as a playable character. Instead, Aigis is the new protagonist. Just when the heroes of SEES think everything is over and are saying their goodbyes, a new dungeon called Abyss of Time and character named Metis appears. Everyone is trapped in the S.E.E.S dormitory and a time loop. Said dungeon has multiple different doors to go through, with unique areas and plenty of floors to explore, but it all ends up feeling pretty familiar.

Everything about this DLC is pretty akin to the dungeon-crawling gameplay of the original plot. Almost nothing substantial is added. As such, if the repetitive nature of Tartarus bothered you, I don’t have good news for you here. This is the same old run around, look for the stairs, open up some chests, battle some enemies, and repeat.

Except there’s a gaping hole that Episode Aigis has that wasn't in Persona 3 Reload. It has all of the Tartarus-like content from the base game, but none of the other stuff that made the title feel fuller and more alive. No social links being present is unsurprising, but the story is pretty basic and often barebones. Almost all of the character development happened before the events of this expansion, so in many cases there is much to see here.

Persona 3 Reload benefited from the ebb and flow. Spend a couple of hours in Tartarus grinding floors, Personas, and levels. Then spend a few hours hanging with friends, going to class, and doing requests. See major story segments as you do. That brilliant cycle doesn’t exist here, and it is what helped this game to not feel as repetitive as it really is.

Screenshot by Siliconera

There is almost nothing to break up the monotony of grinding in Abyss of Time besides the occasional cutscenes. What I will say is there are optional items you can get through locked treasure chests. These are like books or movies, which you can enjoy alongside the other cast members. Unfortunately, these little moments don’t amount to much at all in Persona 3 Reload Episode Aigis, which is a shame.

The only real shakeup to the whole system is playing as Aigis for this DLC episode. This provides a unique perspective and allows for a new party member to arrive in the form of Metis. Metis, as a sister android to Aigis, is a bizarre character. I hate to compare her to Labrys in Persona 4 Arena, but it feels like that foil is a much stronger and more fleshed out attempt at giving Aigis a more interesting family member. Metis is just a bit too one-note in her obsession with Aigis, instead of putting her unique story at the forefront as it should’ve been. Given certain things, this can be understandable.

While I feel like the story took too much of a backseat here, even still, it can be quite enjoyable. Especially if you are an RPG masochist like me and love the grind. Aigis is the wildcard now, so she is able to fuse, visit the Velvet Room, access the Compendium, and all that. In addition, Elizabeth gives optional requests, like finding items or fusing a certain Persona, to provide more of a point to explore the new dungeon. However, like everything else, this lacks the extra meaningful story element that would make it more worthwhile.

There are positive changes to Episode Aigis from what I can tell, though. You have access to all of the major additions in the base game’s grind, such as Theurgy and quality-of-life changes. This also means this DLC can be as easy or difficult as you want it to be. You do have difficulty options as well, so you can breeze through or crank it up for the ultimate challenge, which I liked.

Persona 3 Reload Episode Aigis The Answer DLC
Screenshot by Siliconera

Persona 3 Reload Episode Aigis - The Answer DLC is the best way to experience this additional FES storyline. It doesn’t quite carry over the same excellent narrative, character moments, or daily life from the base game. What it does do is offer the most straightforward dungeon-grind experience. If you love a challenge, this is the DLC for you. For everyone else, this is a possibly an add-on that is okay to skip.

Persona 3 Reload: Episode Aigis - The Answer DLC releases for PS4, PS5, Xbox One, Xbox Series X/S, and PC as part of the Expansion Pass on September 10, 2024.

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Who’s the Best My Hero Academia Character of All Time? https://www.siliconera.com/whos-the-best-my-hero-academia-character-of-all-time/?utm_source=rss&utm_medium=rss&utm_campaign=whos-the-best-my-hero-academia-character-of-all-time https://www.siliconera.com/whos-the-best-my-hero-academia-character-of-all-time/#respond Sun, 08 Sep 2024 19:00:00 +0000 https://www.siliconera.com/?p=1051584 Shoto Todoroki My Hero Academia

After a full decade of circulation, the My Hero Academia manga is finally over and done with. As we spend time reflecting on this wonderful series, it is also time to determine who is the best My Hero Academia character of all time. With so many iconic and beloved heroes (and villains), determining the overall best is a challenge.

But with the current Best Hero Poll happening, there is no better time to decide the best My Hero Academia character of all time. Based on our personal preferences, their character development, powers, and overall look, these are the heroes and villains alike that stood out the most to us during this incredible series’ run.

Katsuki Bakugo best My Hero Academia character of all time
Image via Crunchyroll

Siliconera Speaks Up: Best My Hero Academia Character

I like Katsuki Bakugo a lot, and I definitely think he's the best My Hero Academia character. We see a ton of character growth and development from him throughout the series. He grows as a hero and an individual, and we also see how his relationship with Deku changes over the years. He’s great! -- Jenni

Everyone has their personal favorites, but the best characters for me in My Hero Academia come down to a couple of options, starting with Shoto Todoroki. Todoroki is the quieter, more reflective, and overall more fascinating version of Deku and Bakugo. His struggles with family hit home for me and his dual powers is always fun. On the other hand, I find Mirio Togata to be also memorable and excellent. He is so overpowered but his story arc is one of the most unique in the series. In terms of best girl, I have to give that to my girl Himiko Toga. -- Cody

The My Hero Academia manga is now over and available fully to read on Viz Media and Manga Plus. The anime adaptation is streaming on Crunchyroll.

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I’m Shocked That Sonic x Shadow Generations Revived Black Doom https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/?utm_source=rss&utm_medium=rss&utm_campaign=im-shocked-that-sonic-x-shadow-generations-revived-black-doom https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/#respond Sun, 08 Sep 2024 13:00:04 +0000 https://www.siliconera.com/?p=1051032 I'm Shocked That Sonic x Shadow Generations Has Revived Black Doom

When Sonic x Shadow Generations was first announced at Sony's State of Play in January, I was shocked that Black Doom had been revived for the upcoming game. Honestly, I'm still shocked even now, several months later. Black Doom has only appeared in one game in the Sonic franchise before this, and it's a spin-off title, Shadow the Hedgehog. But considering that Black Doom encourages and coerces Shadow to go on a killing spree in some timelines, it was a villain I thought Sega would have wanted to keep dead and buried.  

Back in the early 2000s, Shadow was at the height of his popularity thanks to the success of Sonic Adventure 2. Because of this, Sega Studios USA wanted to create a game centred around Shadow. They decided to base the game on the events of Sonic Adventure 2. This decision actually made a lot of sense, as the overall plot of Sonic Adventure 2 had massive potential to be expanded and developed upon, including the Space Colony ARK, Guardian Unit of Nations (G.U.N) and the backstory of Gerald Robotnik.

Image via Sega

Now, everything stated above sounds completely reasonable, right? But anyone who played Shadow the Hedgehog knows the game is a startling contrast to what we had seen in previous games. To explain how strange it was, when the trailer initially dropped for Shadow the Hedgehog, fans were convinced it was some convoluted joke, as the plot and gameplay seemed miles away from what we had seen in any traditional mainline game.

The story follows Shadow, who is suffering from amnesia and lacks clarity on what happened at the Space Colony ARK. An alien race called the Black Arms has landed on Earth, causing mayhem and destruction to human civilisation. The leader of the Black Arms, Black Doom, approaches Shadow and tells him to collect all seven Chaos Emeralds to fulfil his "promise". With Black Doom clearly knowing about his past, Shadow decides to collect all the Chaos Emeralds, but how he goes about this is entirely up to you, as you can choose to be the hero or the villain in the story.

To complete the level, you can either kill the Black Arms aliens that are attacking Earth or kill the human G.U.N soldiers trying to protect the planet. You can even pick the anarchist option and choose to kill everyone you come across. Depending on your actions, it will result in different timelines, with ten possible endings you can achieve. One of the endings even results in Shadow striking down Doctor Eggman in what appears to be his demise. Not exactly what you expect from a Sonic the Hedgehog game. But this is not where the oddness ends, as this is still not the most contentious aspect of Shadow the Hedgehog…you can use guns. Yep, you read that right. You can travel across the stage and pick up guns to shoot down your adversaries.

Image via Sega

The first level of Shadow the Hedgehog, Westopolis, is distinctively memorable because it really shows you what the game is about. It starts with you abruptly freefalling from the sky and witnessing the devastating explosions tormenting the city as an eerie red aura consumes the sky. When you finally land on the ground level and dash through the stage, you see the full extent of the carnage, as the city buildings and road structures are turned into derelict dust. You then have multiple opportunities to pick up weapons from the G.U.N soldiers or the Black Arms aliens to take whatever action you see fit. The first stage is a great indicator of whether you will like the overall atmosphere that Shadow the Hedgehog is trying to achieve.

Even though Shadow and the stages are obviously selling points of the game, Black Doom arguably steals the show. Black Doom is a classic villain with no admirable characteristics. There is no divine or symbolic meaning behind his actions. He simply wants the humans as livestock for his race and will do whatever it takes to achieve this goal. This made the timelines where Shadow picked the bad options feel even more sinister because it was leading to Earth's demise. It felt like you were genuinely succumbing to the dark side whenever you did an action that pleased him. Shadow the Hedgehog would not be the same experience if you took away Black Doom.

As you can probably tell by this point, this is not the most kid-friendly game, and there is a reason for that. Takashi Iizuka wanted to create a Sonic the Hedgehog experience aimed at an older audience, emulating action films, which might explain the game's dark undercurrent. In fact, Shadow the Hedgehog was heavily edited to ensure it kept at the E10+ rating.

I'm Shocked That Sonic x Shadow Generations Has Revived Black Doom
Image via Sega

When Shadow the Hedgehog first came out, I was a few years away from my teens but had already entered my rocker phase (and I still haven't left) and had begun listening to rock bands like System of the Down and Nine Inch Nails. I was their prime audience on paper. So, what did I think of the game? I fell in love with Shadow the Hedgehog for all the above reasons. I found Sonic Heroes a bit too cheesy, so I appreciated the darker tone, and I liked the concept that I could carve out my own destiny. I remember my older sibling raising an eyebrow at me whilst playing the game, questioning why Shadow has a gun, but I completely disregarded these concerns because I enjoyed the game so much.

But I also distinctly remember the first time I saw Black Doom. It may sound silly, as Black Doom's voice, in some ways, is rather comical in how deep-pitched it is, but the kid version of me found it terrifying. His appearance was also menacing, as he was a floating entity with multiple red eyes. They nailed the ominous alien look perfectly, as he was scary but cool at the same time. I wanted to know his backstory and history with Shadow and Gerald Robotnik, which motivated me to complete all ten endings and unlock the true ending.

Looking back, I can appreciate that a few bugs held it back from greatness and begrudgingly agree with my sibling that the guns were unnecessary, but I still have a strong affiliation with the title to this day. I'm not the only one, as Shadow the Hedgehog has cultivated a strong cult following throughout the years.

I'm Shocked That Sonic x Shadow Generations Has Revived Black Doom
Image via Sega

But since Shadow the Hedgehog was released, which was nearly twenty years ago, the Sonic the Hedgehog franchise has gone back to its roots and embraced a more kid-friendly atmosphere (at least regarding the games and TV adaptations, the Sonic the Hedgehog comics are a conversation for another day). The recent Hollywood films have solidified this tone even further. It's a hilarious segment, but Jim Carrey doing the floss as Doctor Eggman definitely appeals to younger audiences. But it's also because of these films that Black Doom has returned.

The upcoming film Sonic the Hedgehog 3, set to come out later this year, sees the introduction of Shadow. To complement the film, they clearly wanted to bring Shadow back to the forefront of the games in some capacity. The result is Sonic x Shadow Generations – a remaster of Sonic Generations with a parallel story featuring Shadow. But what was one of the best qualities of the first game that featured Shadow as the protagonist? Black Doom.

Now, do I think Sonic x Shadow Generations will feature guns and the option of killing human G.U.N soldiers? Absolutely not. If anything, looking at the gameplay trailers we have so far, it appears it's tapping into Sonic Adventure 2 more, as the iconic boss battle Biolizard has even been included. But I'm still surprised Sega has revived Black Doom. They could have easily conjured up a new villain, but clearly, even though they have no desire to emulate Shadow the Hedgehog's dark and gritty tone, they couldn't ignore that Black Doom was a pivotal reason for the original game's success. And I'm happy that a new generation of Sonic The Hedgehog fans will be introduced to Black Doom and his ominous voice.

What are your thoughts about Sonic x Shadow Generations bringing back Black Doom? Let us know with a comment below.

Sonic x Shadow Generations will be released on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X and Xbox One on 22 October, 2024.

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The Hachioji Specialty: Tengu’s Love Manga Prioritizes Character Development https://www.siliconera.com/the-hachioji-specialty-tengus-love-manga-prioritizes-character-development/?utm_source=rss&utm_medium=rss&utm_campaign=the-hachioji-specialty-tengus-love-manga-prioritizes-character-development https://www.siliconera.com/the-hachioji-specialty-tengus-love-manga-prioritizes-character-development/#respond Sat, 07 Sep 2024 19:00:00 +0000 https://www.siliconera.com/?p=1050748 The Hachioji Specialty: Tengu’s Love Manga Makes You Care About Characters

Sometimes, the official description for a manga or anime doesn’t do the series justice. I’d say The Hachioji Specialty: Tengu’s Love is a manga where that especially apt, as the first volume’s summary don’t really capture what’s going on in the lives of its main characters. Because this series is more than it seems like. It isn’t just a love story between a human and a supernatural being. It’s also about the two growing as individuals, finding new freedoms through their relationship with each other, and coming to terms with traumas they might not know they have.

Editor’s Note: There will be minor spoilers for the first volume of The Hachioji Specialty: Tengu’s Love manga below.

Kotarou is an orphan. He’s returned to his grandfather’s home, where he spent time as a child, now that he’s grown up and found a job. However, now that he’s returned, he also gets flashes of memories from when he was lost in the woods. They’re of a woman with wings. It’s only after properly moving in that what was lost comes rushing back and he reunites with Hime, a tengu who found him and cared for him when he was little, alone, and scared.

However, there’s a catch to them reuniting. She tried to warn him back then and now. But because they met again under a certain tree, tradition dictates that the two of them marry. Her family and clan encourage this, given she’s the princess and leader of the group now.

It seems like a set up that is perfect for a romantic comedy! Except, not quite. Tomo Nanao instead goes a bit deeper by taking other elements into consideration. As a result, Kotarou and Hime feel like deeper and more realized characters in The Hachioji Specialty: Tengu’s Love manga. As I read, I found myself hoping that the two would recover from their troubled pasts and grow because of each other, rather than just get together as a couple.

In the case of Kotarou, it’s clear he’s dealing with trauma from being orphaned and alone. During moments both on his own and with Hime, Nanao conveys his loneliness and situation with the art. He’s clearly unaccustomed to the sudden company she provides. He’s recovering memories, happy ones, and shocked when people from the area remember him from his brief time there. I also felt like he was sometimes surprised by Hime’s care and enthusiasm. 

With Hime, we’re seeing a woman who is finally getting a chance at both freedom and doing things she only dreamed about. She always wanted to see what the human world was like. She craved chances to engage in experiences we take for granted. Because of the circumstances in her clan, she’s needed to carry a load and responsibilities for the sake of others and not do things for herself. Meeting Kotarou again isn’t just a chance to fulfill a promise the two shared. It’s an opportunity to make her dreams come, especially in a way that will allow her to be safe and not a spectacle due to being a tengu. 

Going through the first volume of The Hachioji Specialty: Tengu’s Love, it is pretty obvious to know what’s going to happen with the characters in the manga. The fact that there is this “promise” between Kotarou and Hime, as well as obvious attraction, makes it feel like a given. But I feel like the fun of it will come from the growth and recovery the two will get to experience as a result of the developing relationship.

Volume 1 of The Hachioji Specialty: Tengu’s Love is available via Yen Press, and volume 2 of the manga will appear on December 10, 2024. 

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Dark Souls: Redemption Manga Starts an Engaging, Original Story     https://www.siliconera.com/dark-souls-redemption-manga-starts-an-engaging-original-story/?utm_source=rss&utm_medium=rss&utm_campaign=dark-souls-redemption-manga-starts-an-engaging-original-story https://www.siliconera.com/dark-souls-redemption-manga-starts-an-engaging-original-story/#respond Sat, 07 Sep 2024 13:00:00 +0000 https://www.siliconera.com/?p=1050515 Dark Souls: Redemption Manga Starts an Engaging, Original Story

Back in June 2024, Yen Press announced that it would release manga based on the Dark Souls series called Dark Souls: Redemption. I’ll admit I ended up feeling a bit apprehensive when I heard about it, given it’s being written by Julien Blondel, an author who wasn’t involved with the games. However, I was delighted to see how true to the concepts from the game this new story feels. 

Editor’s Note: There will be some minor spoilers for the first volume of the Dark Souls: Redemption manga below.

The first moments of Dark Souls: Redemption are hauntingly familiar. A tomb. A body on a slab. The horrors of waking up alone, with no memories or sense of self, in a crypt. Venturing out to see absolutely nothing but desolation. If you didn’t know this involved an introduction to a manga, it might sound like the start of someone’s retelling of their personal Dark Souls playthrough. But here we are. Ira’s journey begins much like our own, which I think helps the story since we can see ourself in it.

It also helps that it is accompanied by some ominous hints at Dark Souls: Redemption’s lore. Rather than us immediately starting with Ira, we see Lord Gaalor and his knights growing alarmed at the sign of a flame revealing that “the Scourge” awoke and returned to the land. Seeing as how he and his Grey Cinders group immediately head to Ira to face her, it’s clear to the unfamiliar reader she’s tied to or the cause of it. The fact that it is also in the name of the dragons makes it more curious, propelling you forward for a taste of truth.

From there, the pacing is absolutely perfect. Much like the Dark Souls games, the manga gives us no quarter. We’re immediately thrust into danger and mystery. From the ghostly dog that seems friendly to Ira and the old ally Eudo who used to be tied to Gaalor, but pledged to protect her, to the new threats she faces from the Grey Cinders, a dragon, and her knowledge of the unknown, it’s absolutely captivating. Part of this is due to Shonen’s art perfectly capturing the ambiance, both with imposing warriors like Eudo and more unholy menaces like the first golem threatening Ira and Ar’vrark.

I would say that the fact that Dark Souls: Redemption keeps us so in the dark, gradually revealing more, helps the manga as well. My the end, we’re aware that Ira was a person of some importance. She did something which many consider unforgivable. However, one closest to her doesn’t see it that way and was so dedicated that they swore an oath that would physically hurt them to keep the secret. The place at which the first volume end results in Ira being posed as a very formidable warrior, even with her amnesia affecting her, and sets the story up to tell a tale like similar to the ones in FromSoftware’s works.

It feels like Dark Souls: Redemption could have all the elements to help ensure the manga feels right when compared to the FromSoftware games. The opening moments mimic the ones our avatars experience in Dark Souls. We start to see a story filled with concepts of betrayal, corruption, greed, and of course malice. There are daunting opponents, as well as the potential for morally grey decisions and plot beats. I’m excited to see what future volumes could bring and how elements like the Darksign and Hollowing come up throughout, as well as see the rest of Ira’s story.

The first volume of the Dark Souls: Redemption manga is available now via Yen Press, and there’s no word on a release window for the second installment yet.

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The Failure of Concord Highlights the Flaws of the Live Service Gold Rush https://www.siliconera.com/the-failure-of-concord-highlights-the-flaws-of-the-live-service-gold-rush/?utm_source=rss&utm_medium=rss&utm_campaign=the-failure-of-concord-highlights-the-flaws-of-the-live-service-gold-rush https://www.siliconera.com/the-failure-of-concord-highlights-the-flaws-of-the-live-service-gold-rush/#respond Thu, 05 Sep 2024 19:00:00 +0000 https://www.siliconera.com/?p=1051174 Concord Key Art

Sony’s latest attempt at live service success has proven to be the exact opposite, as Concord has been shut down after only two weeks of its release. Initial reports on its sales were not promising, with player counts for the Steam version barely breaking 700 concurrent players.

The shutdown of Concord is almost certainly some kind of new record. The only game I can think of with a launch this bad was Crucible. Don’t worry if you don’t remember it, I’m sure I’m one of a handful of people who do. That said, I don’t remember anything about the game itself, just how badly it did. Released in May 2020 as the first game from Amazon’s publishing division, Crucible was pulled back into closed beta a month later and then canceled entirely by October. And yet, it still lasted at least two weeks longer as a public release than Concord.

There are many things that led Concord to do this poorly. The characters were bland and uninspiring, revealing little about the character personalities (if any). Its most prominent trailer was misleading and suggested a narrative-driven experience that the game wasn’t going to deliver. It charged money up front as a new IP in a market full of free-to-play alternatives. All these reasons are contributors to Concord’s demise, but mostly, it’s simply a victim of the realities of the live service gold rush happening within the games industry.

Image via Sony

Big companies are desperate for their own live service game. It’s easy to see why from an executive perspective. A quick glance at the billions of dollars being made by the likes of Fortnite is enough to make any investor ask why their money isn’t going towards the same thing. When a live service succeeds, it can be a huge earner, bringing in a lot of regular income. However, these seemingly obvious calculations frequently collide with the cold, harsh reality of the market they’re trying to get into.

The truth is, the live service market has proven itself to be a gamble. Sure, there have been big success stories. But for every game that makes it, there are significantly more live services like Concord, crashing and burning within months, and now even weeks, of their release. I already mentioned Crucible, an uninspiring hero shooter with PvE elements, but the list goes on.

Let’s not forget the likes of Anthem or Babylon’s Fall, where studios known for single-player games were forced into making live service games that no one cared about. What about Hyper Scape, where Ubisoft boldly asked, what if Fortnite had exactly zero personality? Even within the last twelve months we’ve seen mass indifference to Foamstars and the cancelation of Sega’s Hyenas after it became obvious that no one was going to pay much attention to it if it did release.

These games are just the tip of the iceberg. There is a parade of live service games that have been sent out to fall right into a mass grave sitting off to the side of the games industry. The live service market is one where success can be lucrative, but the failures are crushing and much more likely to happen.

Image via Sony

The live service market is wildly oversaturated. Not just because everyone’s chasing after Epic’s V-Bucks but also because the nature of live service games means that there simply can’t be that many out there at any given time. Live service games demand your constant attention, with daily login bonuses, time-gated events and other requirements to keep coming back and make the game your exclusive forever game.

When a standard single-player game releases, the time commitment is only as long as the game’s story. An RPG may be a long experience, but once it’s done it’s easy to hop into another game in the genre. For something like horror games, their shorter length means horror fans can easily jump from one game to the next. And what’s more, a lack of players at launch isn’t a death sentence, as players can discover the game months or years later while still getting the exact same experience.

For any given live service game, you have to convince people already invested into the existing similar games to simply stop playing and move over to your project. Players certainly don’t have the time to play more than one, maybe two, at a time, so if your game doesn’t match up, it will simply be ignored. And without enough other players, these games simply aren’t worth playing. The fewer players there are, the quicker those players will disappear and accelerate the game’s demise.

Image via Sony

It’s not impossible to succeed, just highly unlikely. Fall Guys and Helldivers 2 show that having a unique enough hook can bring people in, while Valorant and Apex Legends show the importance of good community engagement during development or around launch. But even some of these games are operating at significantly reduced player numbers from their hugely successful launches, while other games which could have succeeded, such as the unique dodgeball battler Knockout City, failed to achieve much success at all. The idea that there is a magic formula for success has simply not played out in reality.

The live service gold rush has been a disaster, and Concord is merely the latest casualty of it. Talented developers have wasted years of their lives working on canned projects, resources have been funneled away from games with more community interest and the few players who have paid into these have simply lost their money to a game they can no longer play. It’s an unsustainable strategy driven entirely by the pursuit of short-term profits. Profits that also have failed to materialize, raising the question of who, if anyone, has gained anything from this strategy.

With Concord shutting down in such a short space of time, I hope it’s the final nail in the coffin for the live service gold rush. While I don’t believe it’s the end for these games altogether, I hope the sheer numbers of them get reduced. And in the process hopefully more publishers will allow developers to build on their strengths and make much more appealing games for their audience.

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Pokemon TCG: The Best Stellar Crown Cards https://www.siliconera.com/pokemon-tcg-the-best-stellar-crown-cards/?utm_source=rss&utm_medium=rss&utm_campaign=pokemon-tcg-the-best-stellar-crown-cards https://www.siliconera.com/pokemon-tcg-the-best-stellar-crown-cards/#respond Mon, 02 Sep 2024 22:00:00 +0000 https://www.siliconera.com/?p=1050129 Pokemon TCG best Stellar Crown cards

The latest Pokemon TCG set, Stellar Crown, brings the world of The Indigo Disk to cardboard, so what are the best cards to pick up? The expansion offers different options for different audiences.

The coolest Pokemon TCG Stellar Crown cards

Would you believe it if we said the Illustrator Rares are cool again? We say that almost every time, but hey, it’s still true. The art takes aesthetic risks that seem to be too much for The Pokemon Company on its standard-issue versions, and we love to see that. This time, we in particular like the high-wattage look of Zeraora, Joltik and Galvantula, as well as Gulpin eatin’ a whole cake.

In terms of gameplay, we really like the new Raging Bolt card. One-prize attackers really shine when they have no ceiling, stacking damage with each additional energy until they can take out the biggest foes. Its Thunderburst Storm attack lets you target that damage anywhere you want, chipping away at supporters and damaged retreaters as much as you’d like. (Also the art looks rad.)

Pokemon TCG the best Stellar Crown cards
Photo by Siliconera

The most interesting Stellar Crown cards

We’re intrigued by Kofu, a new card-draw Trainer. The effect is simple enough: put two cards from your hand onto the bottom of your deck, then draw four. It trades the third card draw of a standard friend supporter for filtering to find what you want! But what makes it most interesting is that there’s a power referencing it. Food Prep, found on Veluza and Crabominable, decreases attack cost by one for each Kofu in the discard. Veluza in particular is most intriguing, since it’s a Basic and could theoretically just attack for 110 damage for free!

Stadium card Area Zero Underdepths was clearly built with Terapagos ex in mind, but could have wider implications too. It expands the bench to 8 as long as you have a Tera in play, allowing for extra bench-multiplied damage for attacks like Unified Beatdown but also giving you room to play a bunch of support effects. Terapagos in particular might want to use that space for Bouffalant, which shields 60 damage from colorless Basics if you have two in play.

The most meta-relevant Stellar Crown cards

New supporter Crispin really only works in dual-energy setups, but it offers both energy search and acceleration and could be a staple in a lot of decks. It lets you search for two different Basic Energy cards, putting one in your hand and one on a Pokemon.

Running any ACE SPEC card is generally better than running none at all, but Stellar Crown introduces a few more options to let you find the best for your build. Deluxe Bomb puts 12 damage counters on an attacking foe once, useful both as damage and deterrent. Sparkling Crystal makes a Tera Pokemon’s attacks cost one energy of any type less, which is especially useful for those new three-type attacks but generally helpful for acceleration regardless! And Grand Tree, the new Stadium of the bunch, lets each player search for and evolve creatures, even twice in a row, once per turn.

look at these little cute-'ems
Photo by Siliconera

The cutest Pokemon TCG Stellar Crown cards

It’s something of a cadre of usual suspects in this set, but that works for us when they put the effort in! Among our favorites are the ever-adorable Fidough, an Alcremie baking up some treats, a starry-eyed Wooloo and an Eevee enjoying nature. In terms of unusual suspects, the real-world medium of the new Chewtle suits it well! Some Illustrator Rares of note: a sleepy Bulbasaur, a pastel Milcery and a Dachsbun living out its baked goods dreams.

The latest Pokemon Trading Card Game expansion, Scarlet & Violet — Stellar Crown, launches September 13, 2024. For more on the Pokemon TCG, including a full overview of this new set, check out our archive.

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Sticky Business Camp Zinnias DLC Opens Up More Scenic Options https://www.siliconera.com/sticky-business-camp-zinnias-dlc-opens-up-more-scenic-options/?utm_source=rss&utm_medium=rss&utm_campaign=sticky-business-camp-zinnias-dlc-opens-up-more-scenic-options https://www.siliconera.com/sticky-business-camp-zinnias-dlc-opens-up-more-scenic-options/#respond Mon, 02 Sep 2024 19:00:00 +0000 https://www.siliconera.com/?p=1049487 Sticky Business Camp Zinnias DLC Opens Up More Scenic Options

When Sticky Business launched, one of the things I wanted most was more parts to make stickers either via free updates for DLC. Well, we’ve seen that! The first one, Plan with Me, felt more practical. After all, it was about planners and scrapbooking sorts of things. Meanwhile, the Camp Zinnias DLC feels a bit more practical and versatile, due to the number of animals, plants, and landscaping additions it brings to Sticky Business.

The premise behind Camp Zinnias is that players are now preparing summer camp stickers for customers. While that means more obvious things like merit badge-inspired iconography, there are also items, animals, plants, natural objects, and other elements that are all tied to those kinds of great outdoors adventures. This also means a whole new sticker category, indicated by a tent. In total, there are 104 sticker parts and 10 new customers who will make certain general requests involving those elements and discuss camp life when they do.

Sticky Business Camp Zinnias DLC Opens Up More Scenic Options
Screenshot by Siliconera

So I’m obsessed with these new parts. The execution means they transcend the whole camping theme. All of the new animals, birds, and fish are creatures that could pair well with any of the existing items in the game. The new outdoors elements and badges also go so well with the things in the base game too. This is truly the type of pack you dream about. It might seem like it’d be too focused or niche. However, once you get into it, you find all of these ways to make the elements work with existing pieces. 

This also means the new customer objectives seem really manageable. In some situations, I might have felt forced to clutter up my virtual shop and waste my time on designs I didn’t really want to make to advance. Due to the range of elements in this add-on, that never came up. It’s a nonissue. Whatever requests people might have feel really easy to work with and make your own. 

Screenshot by Siliconera

The Camp Zinnias Sticky Business DLC is really handled so well. Spellgarden Games packed it full of a lot of parts that are so practical and fun. The design and execution makes it easy to find a way to make them work for you. There’s a lot to it. Especially considering the low price. If you wanted more natural or animal elements for your design, I think it is worth your time.

Sticky Business and its Camp Zinnias DLC are available on the Nintendo Switch and PC.

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Nobara Kugisaki Gets Her Moment in Jujutsu Kaisen  https://www.siliconera.com/nobara-kugisaki-gets-her-moment-in-jujutsu-kaisen/?utm_source=rss&utm_medium=rss&utm_campaign=nobara-kugisaki-gets-her-moment-in-jujutsu-kaisen https://www.siliconera.com/nobara-kugisaki-gets-her-moment-in-jujutsu-kaisen/#respond Mon, 02 Sep 2024 13:00:00 +0000 https://www.siliconera.com/?p=1049931 Nobara Kugisaki Gets Her Moment in Jujutsu Kaisen

In a series where characters like Yuji Itadori and Satoru Gojo routinely steal the show, Jujutsu Kaisen’s Nobara Kugisaki doesn’t always get a chance to stand out. Considering the events of the Shibuya Incident Arc and chapters leading up to the series’ conclusion in September 2024, I was honestly pissed! I love who she is and her signature Straw Doll Technique. It seemed like Gege Akutami was about to do her wrong. Fortunately, chapter 267 of the Jujutsu Kaisen manga pulled Nobara Kugisaki into the spotlight.

Editor’s Note: There will be spoilers for Jujutsu Kaisen up through chapter 268.

Nobara always had drive and ambition in Jujutsu Kaisen. From the very beginning, we see her determination. She got out of her small town and reached Tokyo, determined to reunite with her friend Saori and get out of that village. She pushes herself and shows she’s as strong as Megumi Fushiguro and Yuji. Perhaps even at times she’s even more unwavering. After all, she used her Straw Doll technique nails on herself to help defeat Eso and Kechizu during the Death Painting Arc and how she went after Mahito during the Shibuya Incident Arc.

It was at that point that I felt like Akutami decided to make an example of Nobara. After all, it’s going after Mahito that resulted in what seemed to be her demise. In chapters 124, 125, and 126, we see the results of her ignoring Kento Nanami’s directive to stay and wait to be rescued. She’s determined to do as much as people like Yuji are, and chases down one of Mahito’s doubles. For a while, it works! She reunites with Yuji, and their combined forces make it seem like they have a chance. Mahito touches her, unleashing Idle Transfiguration. We see her lose an eye, potentially more, in the process, and then she just… disappears.

https://www.youtube.com/watch?v=-Z4xJ6Is0zQ

I don’t mean literally. Figuratively. Akutami just… doesn’t talk about her again. It felt wrong. I hated it. Nobara was an important part of the Tokyo Jujutsu High “team.” Her Straw Doll Technique was an incredible idea, given how she could use damage done to the doll with nails and her hammer. There were so many more great applications of that and her Hairpin technique that we could have seen used in unusual ways during fights. Especially since her fearless nature and passion meant she would consider doing damage to herself if it meant succeeding against her enemy. Moreover, the fact that it happened and she was just gone, never brought up again, didn’t seem right. We didn’t have that proper closure.

So chapter 267 of Jujutsu Kaisen was an absolute delight. Seeing Nobara alive was an absolute joy. Especially considering we had no idea what happened and Yuji and Megumi are already in dire straights due to Ryomen Sukuna. But then seeing Yuji is missing two fingers instead of one, and that everyone all along had been counting on Nobara to wake up and use her Straw Doll Technique to again be part of the solution to cut Sukuna down, was priceless. Watching her Resonance hit him was so satisfying. “You better be happy, boys!” Akutami, you have no idea.

https://twitter.com/shonenjump/status/1827724368958431654

Of course, this is Jujutsu Kaisen, and Akutami is still putting us through the ringer as it draws to a close. So things naturally get harrowing in chapter 268. We get to see the three first-years reunite! Megumi is fighting back against Sukuna’s possession and influence. Yuji is there. Nobara is assisting in the fight. However, we also see Sukuna hit back, with Nobara once again falling victim of a harrowing Jujutsu Kaisen foe. The nail she used on Yuji’s finger backfires and go straight into her own forehead, exposing the Mahito wound in the process. It’s a shocking, stark parallel to watch happened to her before. However, we see her rebound and, alongside Yuji and Megumi, succeed. I found it an amazing parallel to the events of 126. It's clearly similarly life threatening! However, this time her own power and awareness, as well as that of others, meant things went right when it mattered most.

What will eventually happen to Nobara Kugisaki, as well as Yuji, Megumi, and the rest of the cast of Jujutsu Kaisen, remains to be seen. After all, we have until the end of September 2024 until the manga ends. But at least we have this major moment for her in chapter 267! There was this point of redemption for her, and perhaps for Gege Akutami as well. Rather than being someone forgotten while her classmates got to go on to greater strengths and notoriety, we got to be reminded of how critical and amazing she was yet again.

Viz Media handles the Jujutsu Kaisen manga outside Japan. You can also read it on MangaPlus. The anime is streaming on Crunchyroll.

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The Tiger Won’t Eat the Dragon Yet Volume 2 Gets More Into Lore https://www.siliconera.com/the-tiger-wont-eat-the-dragon-yet-volume-2-gets-more-into-lore/?utm_source=rss&utm_medium=rss&utm_campaign=the-tiger-wont-eat-the-dragon-yet-volume-2-gets-more-into-lore https://www.siliconera.com/the-tiger-wont-eat-the-dragon-yet-volume-2-gets-more-into-lore/#respond Sun, 01 Sep 2024 13:00:00 +0000 https://www.siliconera.com/?p=1047195 Tiger Won’t Eat the Dragon Yet Volume 2 Gets More Into Lore

The Tiger Won’t Eat the Dragon Yet is an interesting manga series, given it is filled with humans who can shape-shift into animal counterparts and a legend that involves the benefits of eating dragons. Much of the first volume focuses on the developing relationship between Hekidou the dragon and the white tiger Hakurei. With the second, we’re learning more about these legends and how much truth there is to them, especially since Hachi Inaba introduces a second dragon named Shinsui and her avian companions Kokuran and Misumi. It ends up being fascinating to compare the two dragons, as well as find out more truths about exactly how much of the legend is real.

Editor’s Note: There are some mild spoilers for the first half of volume 2 of The Tiger Won’t Eat the Dragon Yet manga below.

Right away, The Tiger Won’t Eat the Dragon Yet volume 2 starts with the other dragon Hekidou is fleeing from and doesn’t want to meet, with the introduction revealing she travels alongside sibling birds named Kokuran and Misumi. We get a better impression of how mercurial Shinsui from the outset, based on her interactions with the snake that Hekidou and Hakurei dealt with at the end of the previous volume. In a flashback, we see how the temperaments of the two dragons compared. It’s then that Misumi and Kokuran appear. While this interlude is brief, it immediately sets the tone for the relationship. 

While the Hakurei and Hekidou get along well, are comfortable with one another, and there’s clear affection, there’s a marked detachment between Shinsui and the two birds. Kokuran and Misumi are deferential to her, referring to her with an honorific “lady.” There’s a hesitation in Misumi’s reply, perhaps out of fear. It’s clearly a relationship in which the dragon is the “superior” and the siblings are under her in some sort of forced commitment, rather than the natural, affectionate, and mutually beneficial partnership between the other duo.

From there, we get more valuable insights into both the lore tied to dragons and interactions between them and other species. Hakurei and Hekidou decide to head off on a journey to find a way to prolong her life. Since he’s a long-lived species, he’s already older than he looks and will outlive her. This brings them to a group of monkeys. 

This leads to the first hint that something is awry and about the myth regarding dragons. From what the head monkey they speak to says, eating a dragon’s heart doesn’t make the person who ate it immortal. There are multiple examples in which doing so seemed to kill whoever consumed it, with the victims appeared to have been poisoned. Of course, there’s no concrete evidence just yet. The monkey is going off of hearsay. However, it’s the first account that seems to involve actual examples, rather than rumors or urban legends.

For the sake of avoiding spoilers, I’ll avoid heading further into the revelations found in volume 2, but this latest entry in The Tiger Won’t Eat the Dragon Yet offers many insights into the nature of dragons in the manga. The segments involving Hekidou and Shinsui offer us an opportunity to see how dragon dispositions can vary among individuals, as well as how they may treat those around them. We’re also starting to really see what happens to people who do dare to eat a dragon, and the contradictions between myths and reality. It’s fascinating and left me wondering if there really is some way to grant Hakurei a longer life after all.

Volumes 1 and 2 of The Tiger Won’t Eat the Dragon Yet manga are available via Yen Press, and there’s no release window for the third volume yet. The series is still running in Japan.

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Rejected by the Hero’s Party Is a Practical Manga Spin-off https://www.siliconera.com/rejected-by-the-heros-party-is-a-practical-manga-spin-off/?utm_source=rss&utm_medium=rss&utm_campaign=rejected-by-the-heros-party-is-a-practical-manga-spin-off https://www.siliconera.com/rejected-by-the-heros-party-is-a-practical-manga-spin-off/#respond Sat, 31 Aug 2024 19:00:00 +0000 https://www.siliconera.com/?p=1047361 Rejected by the Hero’s Party Manga Is a Practical Spin-off

Banished from the Hero's Party, I Decided to Live a Quiet Life in the Countryside ended up being pretty popular! There was a light novel, manga, and anime adaptation. It also resulted in a Princess Rizlet “Rit” Loggervia spin-off manga called Rejected by the Hero’s Party, a Princess Decided to Live a Quiet Life in the Countryside, which Yen Press picked up. What’s really great about this manga is how it offers fantastic insight into a major character from the main series, while also showing the practical reasoning behind her choices, rejection, and exile.

Editor’s Note: There will be no Banished from the Hero's Party or Rejected by the Hero’s Party spin-off manga spoilers below.

Since this is a story focused entirely on the former princess Rit, don’t expect any talk about Red here. We do see Zoltan, which she heads to on a whim following her exile, but this is truly an origin spin-off manga focused entirely on what led to her eventually being involved in Banished from the Hero’s Party. Frankly, I feel it makes it all more compelling.

Things begin with Rit at home in Loggervia. However, she isn’t really acting in what you’d expect would be a royal capacity. Instead, she’s engaged in rebuilding efforts and clean-up following the Demon Lord Taraxon’s defeat. She’s dealing with remnants of the army, facing miscreants who are taking advantage of the lingering chaos, and helping rebuild by assisting in towns and aiding orphanages. However, this is making her exceedingly popular, and her father the king already decided her brother Prince Ian will succeed him as the next ruler. Because of that popularity, she’s exiled so people won’t try to overthrow Ian or rebel against her father to put her on the throne.

It really makes a lot of sense, while also making Rejected by the Hero’s Party work as a standalone piece as well as a Banished from the Hero’s Party spin-off. Right away, Zappon provided a lot of character background and development for Rit, establishes her as someone we want to support and root for, and makes her stand out as the protagonist. To be honest, I like the story and introduction for this tale better than the original series’. She comes across as such a strong, capable, and caring person, and the way she handles her exile and embraces the opportunity to live freely makes it even more compelling.

From there, we get to see Rit start to establish herself in Zoltan, and it works even better as a character piece. Her initial meeting with Edith, a C-rank adventurer, that leads to her joining the Adventurer’s Guild in the town helps highlight what an impressive figure she is. After all, she’s able to pick out and assess which of the posted requests on the board is most suspicious, dangerous, and in need of addressing. When she heads out on that mission, she makes these wise decisions when dealing with the individuals and situations. As she solves it, we also see her take into account other factors to ensure it is properly handled. Zappon is constantly giving us tangible examples and showing us why Rit is such a capable adventurer and good person, which helps the Rejected by the Hero’s Party manga stand strong on its own and feel like more than just a Banished from the Hero’s Party spin-off.

Rit really feels like such a compelling character in Rejected by the Hero’s Party, a Princess Decided to Live a Quiet Life in the Countryside. So much so that I came away from the Banished from the Hero’s Party spin-off liking her more than I did in the original tale and feeling like this story is an even stronger one. She’s very well realized, and it’s a fun read even if you aren’t familiar with the source material.

Volume 1 of Rejected by the Hero’s Party, a Princess Decided to Live a Quiet Life in the Countryside will be available on August 20, 2024, and Yen Press didn’t announce when volume 2 of the manga will appear.

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Best Mobile Suit Gundam Game of All Time https://www.siliconera.com/best-mobile-suit-gundam-game-of-all-time/?utm_source=rss&utm_medium=rss&utm_campaign=best-mobile-suit-gundam-game-of-all-time https://www.siliconera.com/best-mobile-suit-gundam-game-of-all-time/#respond Sat, 31 Aug 2024 19:00:00 +0000 https://www.siliconera.com/?p=1050609

The Mobile Suit Gundam franchise is among the largest and most successful properties in the world. It dominates everything from physical goods to anime to movies and much more. However, while there are plenty of Gundam video games, not all of them are great. So, what is the best overall Mobile Suit Gundam game of all time?

With the recent release of Gundam Breaker 4, some of our Siliconera staff members gathered together to reminiscent about what we think are the best Mobile Suit Gundam games of all time.

Siliconera Speaks Up Best Mobile Suit Gundam game of all time
Image via Bandai Namco

Siliconera Speaks Up: What Is the Best Mobile Suit Gundam Game of All Time?

For me, the best Gundam game is Gundam Breaker 3. Combine action combat that lets you do incredibly wacky combos with beam sabers, fists, axes and other classic armaments with customization options that would make an Armored Core game blush, both in the combinations of parts and the granular stat builds you can tailor your perfect custom Mobile Suit towards, and you have the recipe for one of the most fun Gundam experiences I've ever had. It also helps that the sheer amount of Mobile Suits at your disposal to customize and combine is almost overwhelming. -- John

While the Gundam anime series are almost always a hit for me, the games don’t often have the same level of quality, in my opinion. It is so hard to nail down the right gameplay feel in these titles, which is why I usually prefer the more unique games. My personal favorite is the turn-based JRPG from PS2, MS Saga: A New Dawn. This heavily underrated entry in the series has solid turn-based combat, impressively deep mech customization, and a fun enough fairly standalone storyline. I really hope we get to see a traditional non-SD Gundam turn-based game like this again someday. -- Cody

Gundam Breaker 4 is now available for Nintendo Switch, PS4, PS5, and PC.

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Dragon Ball Project: Multi Is Wildly Addictive https://www.siliconera.com/dragon-ball-project-multi-is-wildly-addictive/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-project-multi-is-wildly-addictive https://www.siliconera.com/dragon-ball-project-multi-is-wildly-addictive/#respond Sat, 31 Aug 2024 13:00:02 +0000 https://www.siliconera.com/?p=1049535 Dragon Bal Project Multi Is Wildy Addictive

When I saw Dragon Ball Project: Multi announced in August 2024, I wasn't entirely sure what to think about the title. Of course, the prospect of a new free-to-play Dragon Ball game is enticing. But with the MOBA market being highly saturated at this point, would it be able to offer a captivating and sophisticated experience that could hold my attention? Nevertheless, I dived into the beta with an open mind. Though the game is by no means perfect, within an hour or two the high-octane gameplay loop got me hooked and I kept reiterating the elusive, "just one more game" to myself.

Image via Siliconera

Dragon Ball Project: Multi nailed the cat-and-mouse framework which has made the MOBA genre so renowned and, as a result, every battle feels like an enthralling and frantic rollercoaster. It is a top-down, 4v4, real-time strategy game where your team aims to grab the opposing team's Dragon Ball. To do this, you will have to destroy the enemy's God of Destruction barriers while simultaneously protecting your own. You're on the right track if you envision the gameplay format as a traditional tower defense game.

The first minute or two of each battle will probably start out slow as you defeat NPCs across the map or strategically attempt to assassinate opposing side members to level up. But at a certain point of the match, you will have the opportunity to attack the God of Destruction barriers, and that's when the action really ramps up. Absolute carnage can ensue within moments as you either madly dash to attack or protect those walls. You will often have a cluster of eight players unleashing hellish attacks on one another. Sometimes, you have no idea which team will win the match until some of the last moments.

Image via Siliconera

Akin to Pokemon Unite, you will also have bosses appear on the map at specific times during the battle. When a team lands the killing blow, the opposing one's God of Destruction barriers receive damage. Obviously, you will want to take out these bosses before the other side, but they are pretty powerful, so you must ensure you're at a reasonable level before attempting to take one on. If not, they can easily take you out, which will put your whole team at a disadvantage. This substantially spices up the dynamic, as you're not just endlessly flying from one side of the map to another.

Other minor features within the battle mechanics help the overall game. For instance, you can equip a helper at the beginning of each match, allowing you to perform an AoE (Area of Effect) move. Some will speed up characters in the affected space, whereas others will try to block incoming aggression from the opposing side. After using the attack, there will be a brief cool-down period before you can use the helper's ability again. This makes it so you always have to be aware of your surroundings, and it encourages players to think about their next move rather than mindlessly pressing input commands.

Image via Siliconera

Admittedly, the gameplay template laid out here has been done before, but that is not Dragon Ball Project: Multi star quality. It's utilizing the fantastic characters from the Dragon Ball universe and their iconic attacks to brutalize foes. Considering that Dragon Ball storytelling is heavily based on friendship, using the IP for a team-oriented game makes a lot of sense. I know it's a bad ongoing joke that everyone Goku fights becomes his friend, but it's more accurate than we would like to admit.

The beta has ten playable characters, ranging from the usual suspects, like Goku, Vegeta, and Gohan, to some less obvious ones, like Cooler and Zamasu. Each character has a healthy move pool, as they have all three standard skills attacks, one super attack, and one passive technique. It's satisfying to use Goku's Kamehameha Wave to try and kill an opponent attempting to run away or unleash Vegeta's devastating Big Bang Attack to obliterate as many rivals as possible. Even using Majin Boo's Candy Ray attack to turn the opponent into a candy bar never failed to get a smile out of me. These moments make the conflicts stand out, as it feels like you're playing out convoluted scenarios from the series.

Image via Siliconera

Each character falls into one of three roles: damage, tank and technical. Right now, tank characters are stupidly overpowered compared to every other role in the game, with the standout being Zamasu, as his passive ability allows him to regenerate health. I won five games in a row and was also MVP for each match using Vegeta, a tank character. That said, during the matches, I made sure to stick to the role's strengths of eating up attacks from the enemy. The technical role is worse by a mile, with Gohan being the weakest character in the beta. It is strange to see Gohan being a fragile character in a Dragon Ball game. Hopefully, they will be able to make some of the characters more even later down the line.

There are also small details here that add to the overall atmosphere. A good example of this is the map is partitioned into two parts. One side represents the more rural terrains you would expect to see in the series, whereas the other harbours the aesthetic of West City. One thing I didn't like was the skin customization options. Many of them are the same outfit but with different default colors. This is a beta, after all, so this may change, but the more exciting outfits were behind special capsules, which are very hard to attain. Something tells me this feature won't change with the full release.

Image via Siliconera

I've been playing on PC, and the game runs pretty well. On rare occasions, it would take a few moments to load up a match, but nothing too long, and this is probably the type of issue they are (hopefully) on the lookout for to make the experience more seamless on launch. You can also play with a controller, and it feels smooth to control characters this way. I actually preferred playing with the controller. I can't comment on what the experience is like on mobile, but if it translates on mobile devices, I imagine this would be fun to play on the go, as matches usually last 20 minutes.

I was hesitant that this game might emulate Dragon Ball: The Breakers, an interesting idea with no substance. But I had an absolute blast playing Dragon Ball Project: Multi, and I could easily see myself investing considerable hours in the game when it comes out. My only fear and reservation is that the format could become stale if the game does not receive regular updates, like new maps or characters. I would also like to see a bigger range of customizations, but it's not too strange for a beta to have limited options. Dragon Ball Project: Multi is worth putting on your radar (pun intended), and I think it has a chance to garner a dedicated fan base, as the main fundamental ingredients are here.

The Dragon Ball Project: Multi beta is now available on PC and mobile devices in certain regions.

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Pokemon TCG Stellar Crown Set Digs Deep Into Area Zero https://www.siliconera.com/pokemon-tcg-stellar-crown-set-digs-deep-into-area-zero/?utm_source=rss&utm_medium=rss&utm_campaign=pokemon-tcg-stellar-crown-set-digs-deep-into-area-zero https://www.siliconera.com/pokemon-tcg-stellar-crown-set-digs-deep-into-area-zero/#respond Fri, 30 Aug 2024 12:00:00 +0000 https://www.siliconera.com/?p=1050122 Pokemon TCG Stellar Crown set review

After a few sets celebrating its first DLC adventure, the Pokemon Trading Card Game is moving onto the second half of The Hidden Treasure of Area Zero with its latest expansion. Scarlet & Violet — Stellar Crown introduces the world of The Indigo Disk to Pokemon TCG, with Blueberry Academy characters and the legendary Terapagos making debuts. So what does it have to offer? Let's dig in.

Terapagos is clearly the centerpiece of the set, as the legend is the focus of all the set visuals. It feels like perhaps the world of the second DLC adventure only gets a few cameos, so that a subsequent release can focus on those elements. That makes sense to us, as Terapagos brings with it a new type of Tera Pokemon that would really need effort to build a deck around. These ex variants have super-strong attacks that require three different energy types.

Lapras seems like a viable one to us, as a Basic with the ability to search and attach all energy in the top 20 cards of your deck. Galvantula is a harder sell, as its three-energy move is a 180-damage attack that does stop the opponent from playing Items next turn but makes you discard all the energy to do it. Truly, a lot of these creatures may see play exclusively to use their not-special attack instead.

The Terapagos ex itself may be the most intriguing, which is a rarity to see! Usually the face of the set has a big, flashy attack, but it’s rarely a competitively viable one. Its Crown Opal attack does 180 damage (yawn), but it prevents damage from “Basic non-Colorless Pokemon.” So it’s vulnerable to a mirror match — Terapagos is itself Colorless — but it’s protected from a lot of threats in a professional scene that has always shied away from the effort and uncertainty of relying on evolutions.

Koraidon Celebi Diancie Tornadus Mewtwo cards
Photo by Siliconera

We mentioned in our coverage of the previous set, Shrouded Fable, that it was nice to see powerful legends and mythics at uncommon rarity. After all, one of the biggest problems of CCGs in general is how much of a pack is instant garbage in most contexts! So making uncommons interesting and fun lowers that percentage a bit. Among those appearing in Pokemon TCG Stellar Crown: Koraidon, Celebi, Diancie, Tornadus, and… Mewtwo! Those of us who have been playing the game since the last millennium can remember just how wild and fun it was to pull a Mewtwo in a pack, and now that pleasant memory resurfaces a bit more frequently. Excellent.

Speaking of nostalgia! Stellar Crown also features Venusaur and Blastoise, with the former built around shutting down the opponent and healing up while the latter’s about taking hits and dishing them out. The Venusaur strategy could be assisted by the new Hydrapple, which lets you play an extra energy every turn and heal a bit when you do, and a Cradily that flips a coin from the bench every turn to inflict a status effect of your choice. (Of course, that’d be a lot of evolutions to play.)

Even though this is an Area Zero-focused set, don’t expect to see a lot of Ancient and Future appearances. There’s one each, for Iron Boulder and Raging Bolt? Though the factions made some serious appearances in this year’s world championships, it may be a one-time thing as we may be nearing the end of them in the TCG.

Pokemon TCG Stellar Crown set review
Photo by Siliconera

The three-energy Tera scheme introduced in Stellar Crown seems to be the new big thing for Pokemon TCG, so we’d expect to see more of these creatures in sets to come. After all, they’ve got to keep doing something until a new game debuts! And hey, we’ve seen worse ideas. It’s a bit of a shame that they never made the type-changing version as relevant as we’d hoped, though.

The latest Pokemon Trading Card Game expansion, Scarlet & Violet — Stellar Crown, launches September 13, 2024. For more on the Pokemon TCG, check out our archive.

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A Trails in the Sky Remake Ends the ‘Where to Start’ Debate https://www.siliconera.com/a-trails-in-the-sky-remake-ends-the-where-to-start-debate/?utm_source=rss&utm_medium=rss&utm_campaign=a-trails-in-the-sky-remake-ends-the-where-to-start-debate https://www.siliconera.com/a-trails-in-the-sky-remake-ends-the-where-to-start-debate/#respond Thu, 29 Aug 2024 13:00:00 +0000 https://www.siliconera.com/?p=1049705 Trails in the Sky the 1st

Despite rumblings in niche corners of the JRPG community, I didn't expect a full remake of Trails in the Sky. To be honest, I didn’t even think it needed more than a port. Well, now we've officially seen The Legend of Heroes: Trails in the Sky the 1st.

I was wrong on both counts.

Pairing the story and atmosphere of The Sky Trilogy with Trails through Daybreak's incredible gameplay? (A game I awarded a perfect score to, by the way.) Yeah, I'd consider that a welcome combo. But beyond the thrill of updated mechanics, this remake could address a critical issue with the series. Accessibility.

Trails in the Sky is the starting point for the grand overarching story of the Trails series. The only way to play the game currently is on PC. While I’ve always praised it, even I can admit it shows its age. This remake could open the game to an entirely new audience, making it more accessible and engaging than ever.

Trails in the Sky the 1st Heading to Switch
Image via Falcom

A huge question when a new player starts Trails is, "Where do I start?" I’ve long advocated for starting with Sky, despite other options. I am of the mind that you need the info and worldbuilding of Sky to process later information. However, for some people the game is just a little too old for them to get into.

There's also the matter of the games slow pace and sometimes repetitive gameplay loop. It's possible that this new Trails in the Sky remake will allow the developers to restructure some of the storytelling. Obviously without influencing the overall narrative, which should remain untouched.

This means that this game will be the definitive starting point for the trails series. And, it's welcome. The Trails in the Sky trilogy are among the best JRPGs ever made. However, it seems like many find reasons not to play them.

And I understand that, the series can feel very gatekeepy. That's something I don't ever want to come across. I love this series and want everyone to experience it. But, I also don't want people to play out of order and get spoiled. And I certainly don't want people to outright skip an incredible trilogy.

The Legend of Heroes Trails in the Sky 1st All Nintendo Direct Partner Showcase August 2024 games
Image via Falcom

But, with the new remake there will no longer be any age on these titles. They'll be the freshest and the newest. Hopefully the slower story beats will be refined and streamlined. Also, the addition of voice acting while the originals lacked English voices will further give new players plenty to feel comfortable about.

So hopefully, when this game releases in 2025, it will end the debate on whether it's "Ok to skip Sky". Because now no one will even consider it.

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