Kazuma Hashimoto | Siliconera https://www.siliconera.com/author/kazumahsiliconera/ The secret level in the world of video game news. Thu, 05 Sep 2024 20:30:24 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Kazuma Hashimoto | Siliconera https://www.siliconera.com/author/kazumahsiliconera/ 32 32 163913089 Black Desert Online Berserk Collab to Feature Zodd and Skull Knight https://www.siliconera.com/black-desert-online-berserk-collab-to-feature-zodd-and-skull-knight/?utm_source=rss&utm_medium=rss&utm_campaign=black-desert-online-berserk-collab-to-feature-zodd-and-skull-knight https://www.siliconera.com/black-desert-online-berserk-collab-to-feature-zodd-and-skull-knight/#respond Thu, 05 Sep 2024 22:30:00 +0000 https://www.siliconera.com/?p=1051375 Black Desert Online Berserk

Black Desert Online will host another Berserk collaboration, as the event is set to run from September 5 to September 19, 2024. For a limited time, players will be able to challenge Nosferatu Zodd and interact with the mysterious Skull Knight to receive unique collaboration items. Additionally, cosmetic sets for Guts, Griffith, and Schierke are available to purchase during the event period.

The Berserk collaboration cosmetic sets for Griffith and Shierke will 2,640 Pearls, the in-game currency for Black Desert Online, whereas the cosmetic set for Guts will cost 3,720 Pearls. Additionally, players can purchase a Berserk Pack for 4,752 Pearls, which will allow them to select a total of two collaboration outfits.

Other items for purchase during the event period include a Puck Appearance Change Coupon for 1,800 Pearls and a Behelit Jukebox for 1,200 Pearls.

Participating in the event will net you the following rewards:

  • Behelit Alchemy Stone
  • Everything is Within the Flows of Causality - Title
  • 60 Advice of the Valks

Zodd can be encountered periodically through the day, with the rewards he drops being random. Unlike Zodd, the Skull Knight is not available to fight, and is simply an NPC you will meet during the event.

Black Desert Online is available for PlayStation 4, PC, and Xbox One. The Berserk collaboration will run from September 5 to September 19, 2024.

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USJ Resident Evil Licker Plush Heading Home for Halloween https://www.siliconera.com/usj-resident-evil-licker-plush-heading-home-for-halloween/?utm_source=rss&utm_medium=rss&utm_campaign=usj-resident-evil-licker-plush-heading-home-for-halloween https://www.siliconera.com/usj-resident-evil-licker-plush-heading-home-for-halloween/#respond Wed, 04 Sep 2024 20:30:00 +0000 https://www.siliconera.com/?p=1051163 Licker Plush Resident Evil

Universal Studios Japan and Capcom will release new Resident Evil merchandise in September. One of the new Resident Evil items is a Licker plush. Additional merchandise includes T-shirts and a S.T.A.R.S. themed pouch. These items will appear as part of the Universal Studios Japan Halloween 2024 celebration on September 5, 2024. [Thanks, Game Watch!]

As mentioned previously, a Resident Evil Licker plush will be available to purchase during this period. While the plush is relatively small, it can be attached to the shoulder with a series of clips. This is similar to other merchandise at Universal Studios that can be found in other areas of the park.

Other merchandise includes a B.S.A.A. t-shirt, the aforementioned S.T.A.R.S. pouch that comes with a badge attached, an R.P.D. bag, a First-Aid spray water bottle, and a series of keychains based on the puppet appearances of the villains of Resident Evil Village that appeared in a series of skits.

These items are exclusive to Universal Japan, and will not appear at Universal Studios Hollywood or Universal Studios Florida. Which means if you would like to get your hands on these items, you will need to do so through a middle-man service.

Resident Evil 2 Remake is available on PlayStation 4, PlayStation 5, Xbox Series X, Xbox One, and PC. The new Resident Evil merchandise items at Universal Studios Japan will be available on September 5, 2024.

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Next Ragnarok Online Game is a Ragnarok X Mobile MMORPG https://www.siliconera.com/next-ragnarok-online-game-is-a-ragnarok-x-for-mobile-devices/?utm_source=rss&utm_medium=rss&utm_campaign=next-ragnarok-online-game-is-a-ragnarok-x-for-mobile-devices https://www.siliconera.com/next-ragnarok-online-game-is-a-ragnarok-x-for-mobile-devices/#respond Tue, 03 Sep 2024 21:30:00 +0000 https://www.siliconera.com/?p=1050935 Ragnarok Online X Next Dimension

A new Ragnarok Online game is in development and will appear for mobile devices. This new game is Ragnarok X Next Dimension. While there is no mention of a release date as of September 3, 2024, pre-registration for the mobile game has opened through the official website and X (formerly Twitter).

Additionally, developer Gungho has shared a trailer, which provides a look at the new Ragnarok Online game, Ragnarok X. Unlike the classic version of the game, this new mobile title will be in 3D, similar to it's sequel.

You can view the trailer below:

https://www.youtube.com/watch?v=1lJ8Zkom_v4

Pre-registration for the game includes the following:

  • 10 Adventure Support Packs
  • 2 Reset Stones
  • 2 Sparkle Sticks
  • 1 Deviling Hat
  • 35 Request Completion Scrolls
  • 20,000 Crystals

The official website mentions that more rewards will be listed at a later date. However, for those interested in the Jobs that will appear in the game, the official website lists the Swordsman, Thief, Mage, Acolyte, Magician, and Archer. Each of these Jobs will be able to branch off into one of two options, just like the original game.

Ragnarok X Next Dimension will release sometime in the future for Android and iOS devices.

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World of Tanks Blitz and Hololive Collaboration Announced https://www.siliconera.com/world-of-tanks-blitz-and-hololive-collaboration-announced/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-tanks-blitz-and-hololive-collaboration-announced https://www.siliconera.com/world-of-tanks-blitz-and-hololive-collaboration-announced/#respond Tue, 03 Sep 2024 20:30:00 +0000 https://www.siliconera.com/?p=1050931 World of War Tanks Blitz Hololive

A World of Tanks Blitz and Hololive collaboration will appear some time in September 2024. The official World of War Tanks Blitz JP account announced the collaboration. More details will appear in the future.

It is unclear if the event will be available outside of Japan, but the official account responded to a post on X (formerly Twitter) that users will simply have to "wait and see" regarding the collaboration coming to other regions.

You can view the announcement post about the World of War Tanks Blitz and Hololive collaboration below.

https://twitter.com/WoTBlitz_jpn/status/1830787802251874358

While the official account has not overtly mentioned which Hololive VTubers will appear in the collaboration, the post encourages users to guess. Based on silhouettes it's clear that Usada Pekora will be one of seven Hololive VTubers that will appear.

World of War Tanks Blitz is a different version of the already established World of War Tanks. This version of the game is available on mobile devices, Nintendo Switch, and PC. Players are able to customize their tanks and engage in PvP battles against other players.

World of War Tanks Blitz is available for Android and iOS devices, along with PC and Nintendo Switch. The World of War Tanks Hololive collaboration will appear in September 2024, with more information to appear soon.

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Review: The Casting of Frank Stone Meanders too Much to be Thrilling https://www.siliconera.com/review-the-casting-of-frank-stone-meanders-too-much-to-be-thrilling/?utm_source=rss&utm_medium=rss&utm_campaign=review-the-casting-of-frank-stone-meanders-too-much-to-be-thrilling https://www.siliconera.com/review-the-casting-of-frank-stone-meanders-too-much-to-be-thrilling/#respond Tue, 03 Sep 2024 13:01:00 +0000 https://www.siliconera.com/?p=1050728 The Casting of Frank Stone Review

Behaviour Interactive allowing Supermassive Games, who previously developed the 90's slasher inspired Until Dawn, to create a more "cinematic" title set within the Dead by Daylight universe seems like an optimal choice. However, Supermassive Games carries in the same flaws and meandering and uninteresting direction that has plagued the developer since The Dark Picture Anthology's Little Hope.

Within the first hour of trudging through The Casting of Frank Stone I was so bored I was on the verge of tears. Because while the game does have some interesting narrative threads (particularly the stuff concerned with lore connected to Dead by Daylight's mysterious Entity), the character writing is cliched and at worst, just uninteresting. The tale begins in the 1960's, where players assume the role of a sheriff sent to investigate the disappearance of an infant. The game warns you that your choices will have consequences, much like every Supermassive Game, place a deep emphasis on player choice and how these actions could ripple outward.

The Casting of Frank Stone Review
Image via Behaviour Interactive

From there you bounce between the 1960's, 1980's, and 2024 — with a different cast of characters to play in each decade. Something as simple as trusting a character with a bit of information impacting characters you meet throughout the established timeline. However, this isn't always the case. It felt like some decisions were just there to add tension when there wasn't any, just to warn me that I might have done something wrong or potentially killed a character when all routes ended up leading to the same outcome anyways. There are a few deviations here and there, but when I had to figure out how to get my hands on a new camera for an aspiring group of filmmakers, there wasn't much actual choice to be had.

All of these characters are also interconnected through the titular character, Frank Stone, in some way, and a supposedly cursed movie that was filmed where this mysterious killer met his end. Which I guess is supposed to make the narrative more compelling, but it all felt kind of lazy. It felt like a way to try and add stakes and pull something out of the player when something bad does happen to a character. I won't be elaborating on this for the sake of spoilers, but this was definitely something I was able to spot a mile away. Which isn't a bad thing. Cliches and tropes have existed in media and continue to exist in media for a reason, and when these ideas are executed on properly, they can be extremely compelling! Even in B-horror films, or games that give off the same kind of vibe.

But this has always been an issue for Supermassive Games, and continues to be an issue here. Along with the general pacing and direction of scenes. The game either goes at a breakneck pace or is agonizingly slow. The two hours of the game after the prologue chapter had me falling asleep in my chair, even if the narrative kept dangling bits of more interesting story or gameplay in front of me. Because The Casting of Frank Stone is as it's best when it's more Dead by Daylight than one of Supermassive Games' attempt at making a playable horror film.

The Casting of Frank Stone Review
Image via Behaviour Interactive

I loved the little touches that reminded me of a game I enjoyed significantly more. The incorporation of scratch marks (a mechanic from Dead by Daylight that shows a killer where you've been sprinting towards survival) or little bits of lore tied directly into Behaviour Interactive's asymmetrical horror game. You can pick up little artifacts throughout the game that are nods to the game's Killers, and the antagonist of The Casting of Frank Stone does shed some light on the ominous Entity that has pulled some of the most twisted individuals and their soon-to-be victims into these weird little pocket dimensions that have been frozen in time that exists in a realm beyond ours.

But scenes drag on, the motion capture in a lot of them have prioritized facial capture over refining the whole of the performance of the actor, and transitions after making choices can be clunky and awkward. For those unfamiliar with Supermassive Games' catalogue, their games function are playable films where you do some light walking and exploration while choosing how to react to characters and do a QTE here and there to ensure the survival of the cast. It's sort of like a choose your own adventure novel, just a lot more linear. It worked for Until Dawn, even if it isn't my favorite horror game or kind of horror game, because of how it managed to balance these systems. The Casting of Frank Stone has an uneven mix, and you'll be sitting through characters chatting amongst one another for upwards of twenty or thirty minutes before actually being allowed to do something, until maybe something more exciting happens that has you interested, only for it to cool down again or for you to be forced to solve uninteresting puzzle or engage in boring combat.

If you do want to see how a different decision might have shaken out, you don't need to play the game again at the very least. Instead you can take advantage of the "Cutting Room Floor" option, which allows you to jump in at specific points in the story to see how a different choice might have gone. Unfortunately, you cannot skip cutscenes or right to the decision in question, even if you've seen the scene before. So you're stuck there waiting for fifteen or so minutes of the same, grating dialogue just to see if deciding to repair a camera at an old curio shop or the local pharmacy will have any other real outcome.

The Casting of Frank Stone Review
Image via Behaviour Interactive

The game also has some issues when it comes to textures popping in, and was struggling on my PC even at medium settings. Thankfully the subtitles are easy to read, but there were some inconsistencies in terms of how the subtitles would display actions. Sometimes they would be in brackets, other times they wouldn't. But the game does have a fair amount of accessibility options ranging from text size, controller vibration, and even changing the kinds of QTE's you can get, or if they can time out.

For those that want to loop their friends into the fun, there is a multiplayer mode that facilitates five different players. However, there is only local multiplayer, which means that you have to physically hand over your controller to whoever you're playing with. I imagine players on PC might be able to finagle something where you'll be able to remote play with friends or family, but I didn't test that out.

Overall, The Casting of Frank Stone is an interesting attempt at feeding Dead by Daylight fans more lore through different means. I think there's a lot of potential there, but so much of the game could have just remained on the cutting room floor, tightening up the tension and overall experience to make it a more engrossing B-horror flick. Because there isn't anything wrong with bad or corny, it just isn't enough to be so bad that it's good. It's just kind of there, and it's a game I won't be playing again.

The Casting of Frank Stone is available for PC, PlayStation 5, and Xbox Series X.

PC Specs:

  • Processor: AMD Ryzen 9 5900X 12-Core Processor
  • RAM: 32-GB
  • Graphics Card: NVIDIA GeForce RTX 3060

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World of Warcraft Classic Era and Retail are the Best Versions of the MMORPG https://www.siliconera.com/world-of-warcraft-classic-era-and-retail-are-the-best-versions-of-the-mmorpg/?utm_source=rss&utm_medium=rss&utm_campaign=world-of-warcraft-classic-era-and-retail-are-the-best-versions-of-the-mmorpg https://www.siliconera.com/world-of-warcraft-classic-era-and-retail-are-the-best-versions-of-the-mmorpg/#respond Mon, 02 Sep 2024 16:00:00 +0000 https://www.siliconera.com/?p=1050203 World of Warcraft Classic Retail

World of Warcraft has gone through several iterations at this point, all ranging from Classic, Classic Era, Season of Discovery, and Retail (also known as current patches and whatever expansion it's in at the moment). It's an MMORPG that constantly reinvents itself, while also attempting to keep the core feeling of what it was like playing the game in the early aughts alive. It's an MMORPG that I've fallen in love with for this reason.

Now if you've read the title and you've dropped off the game somewhere between Mists of Pandaria or Cataclysm, you've probably got your mitts on and are ready to have a go at me. But the chances are, that I probably agree with you. (I love all World of Warcraft, but I don't care for Cataclysm, at all.) Because while I am still relatively new to World of Warcraft, the most time I've spent in the game has been on the Classic Era servers and Season of Discovery. And while I do enjoy Retail a lot, I love the roughness of the game as it existed in 2006. So much so that I've even dipped into playing on private servers on occasion just to really experience what the game was like without any user interface or major gameplay adjustments and improvements.

I started playing MMORPGs at the tender age of twelve. Lineage II was the first MMORPG I really sank my teeth into, thanks to some really kind NCSOFT employees at GenCon. I remember fiddling around at one of the stations, just absolutely enamored at the prospect of playing a game online that wasn't a Ragnarok Online private server. Since then, I've been hooked on MMORPGs. I've played AION at launch, I made a QQ account with some help of a friend that had a Chinese ID to play Blade & Soul during it's early years through the QQ (now Tencent) launcher. I'm old, and I love the weirdness of MMORPGs early in their lifespan for how utterly bizarre some gameplay changes can be.

And World of Warcraft Classic (and by extension Season of Discovery) had everything I wanted. I played a Paladin at first, trudging through Hardcore and absolutely getting eviscerated by kobold in the Human starting zone. And then I moved to Hunter in Classic and Season of Discovery and loved the intricacy of it all. This was during a period where I was feeling particularly anti-social, completely burnt out because of several projects I had to juggle, and running around Darkwood with my Black Ravager (a large wolf with protruding tusks that I felt my character would have accompanying him on his lonely journey) was just a lot of fun. I loved having to feed my pet and raise it's affinity. I loved teaching my pet new skills and having to buy arrows for my bow. I loved the intricacy of old World of Warcraft.

Everything in World of Warcraft existed for a reason. It existed with intent. I had to take damage to raise my defense, I had to use a bow to become more proficient and deal more damage. It felt like my character was growing, that he existed and belonged in the world in a way. I was engaging in the game in a way that felt natural, and there isn't really another MMORPG on the market that does this specific thing. It's inconvenient, and at times trying, but it feels good to play.

But sometimes I don't want that challenge. Sometimes I want to use the Dungeon Finder to easily queue up with people to run the latest content and get new gear pieces for my extensive collection of Death Knight transmogs (or glamours, if you're an FFXIV player). Or I just want the general ease of access to reach Dungeons or Raids that I can mow through on my own as I chew through World of Warcraft's extensive backlog of content as a new player. And that's when I jump into Retail.

World of Warcraft Dragonflight and The War Within have added their own significant gameplay changes and updates. Dragonflight added a new flight system, which admittedly is a lot of fun and makes traversal through maps quick, and The War Within expanded on this, and made a new version of a roguelike mode that appeared in Shadowlands more single player friendly. There's also general quality of life updates like Warbands, which unlock transmogs and achievements across all characters, and has saved me from playing through Shadowlands a second time for a specific outfit. It's all about convenience, which is fine. It doesn't detract from Classic, and it allows me to play a more modern version of a game that I really have come to adore with friends that don't want to experience the rough edges of what the game used to be.

Both versions existing simultaneously isn't an issue either. If you want that more involved experience, you can play Classic Era, even if the servers aren't nearly as populated as Retail there is still a decently healthy community there. (Play on RP servers, the people there are generally very friendly, and seeing open world RP is awesome.) And Retail is alive and well, even if players dip in and out at various points.

I'm just saying that it's awesome that World of Warcraft players can have their cake and eat it too. I wish more MMORPGs would do this, or at least let players experience the games as they were throughout their lifetime. But I understand this isn't a possibility. World of Warcraft makes a lot of money, and Blizzard Entertainment is allowed to funnel that profit back into the game. Though I'm grateful that these various game states are allowed to exist. Because if they didn't, I'm not sure if I'd love World of Warcraft as much as I do now.

World of Warcraft is available for PC.

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FFVII Rebirth Shows off Cloud’s Chocobo Shirt https://www.siliconera.com/ffvii-rebirth-shows-off-clouds-chocobo-shirt/?utm_source=rss&utm_medium=rss&utm_campaign=ffvii-rebirth-shows-off-clouds-chocobo-shirt https://www.siliconera.com/ffvii-rebirth-shows-off-clouds-chocobo-shirt/#respond Mon, 26 Aug 2024 21:00:00 +0000 https://www.siliconera.com/?p=1049479 FFVII Rebirth Cloud Chocobo

The official Final Fantasy VII Remake Twitter account has shared yet another social post about character designs and outfits as they appear in this reimagining. This time, we've been given a look at Cloud's Chocobo shirt from FFVII rebirth, with a neat little look at the Chocobo pattern that appears on the button-up.

You can take a look at Cloud's Chocobo shirt from FFVII Rebirth below.

https://twitter.com/FFVIIR_CLOUD/status/1827903798334959717

While the post doesn't dive into any kind of developer details, it does feature the aforementioned closer look at the pattern on the shirt. It features three Chocobos, a prominent fixture in the Final Fantasy series, and are especially notorious in the original FFVII for the Chocobo Breeding mini-game.

Previously, Square Enix shared more in-depth looks at character outfits and some stylistic decisions that went into how they appear in both remakes. Tseng was one such character to receive a bit more of a "deep dive." The post looked at various concepts Square Enix had for this specific character, which included various textures and cuts for his suit.

This is just one of many posts where Square Enix has shared such information. Details about Aerith and Tifa's various costumes have also appeared in the past.

Final Fantasy VII Rebirth is available for PlayStation 5.

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Hololive CEO Would Like to Collaborate With AAA Game Developers https://www.siliconera.com/hololive-vtuber-ceo-would-to-see-collaborate-with-aaa-developers/?utm_source=rss&utm_medium=rss&utm_campaign=hololive-vtuber-ceo-would-to-see-collaborate-with-aaa-developers https://www.siliconera.com/hololive-vtuber-ceo-would-to-see-collaborate-with-aaa-developers/#respond Mon, 26 Aug 2024 13:00:00 +0000 https://www.siliconera.com/?p=1049229 Hololive Collaborations

Founded in 2016, Cover Corporation, owners of hololive Production, took the world by storm during the height of the COVID-19 pandemic, introducing the world at large to what would become an international sensation: Vtubers. Since skyrocketing in popularity, hololive introduced talents such as Gawr Gura, Mori Calliope, and Usada Pekora. Siliconera had the opportunity to speak with Motoaki “Yagoo” Tanigo, the CEO of Cover, to discuss what it takes to become a prospective Vtuber candidate for hololive and what collaborations he’d like to see come to fruition.

“We focus on how to support our talents, and this is one of the most important policies within our company. We don’t increase the amount of talents we have in a short amount of time so that we can support our talents to the best of our ability,” Tanigo stated. “We care about our talents a lot and want to provide a lot of resources for them. If we have more talents to debut, that would be fantastic, but we wouldn’t be able to support them equally.” He further went on to elaborate and stated that creating 3D models for the company's talents for concerts and other performances is a lot more extensive than some might realize, with talents needing to fly out to Japan during the creation of these models. Tanigo also stressed that while Hololive would love to expand their roster of VTuber talents, the company would not be able to support the line-up it already has if it expanded too quickly.

While hololive is no doubt an international success, Tanigo shared that the North American group is not as profitable as its Japanese counterpart. He said he hoped that upon opening the North American office for hololive (Cover), that the agency will begin to see a return on their investment in their North American talents. However, that hasn’t stopped Hololive from debuting European talents as well, with the VTuber agency branching into an audience it has no doubt already tapped into — just in a handful of different languages.

I asked Tanigo what it would take for an up-and-coming VTuber or content creator to join hololive. He stated that while applications are always open, a prospective candidate needs to be incredibly driven. This is one of several deciding factors, along with their calibur of singing and ability to speak several different languages. He did mention that not being able to sing wouldn’t mean that a prospective talent would be out of the running, but that anyone who wants to join Hololive would need to understand the amount of time and dedication that would be required. “I want people that dream big,” he said.

“One of our talents, Mori Calliope, wanted to sing an anime opening. So we supported her in that and helped make her dream happen. And we want to be able to support our talents in that avenue as well. We want them to dream big and we want to help them achieve those dreams.” Given how large hololive is, it doesn’t come as any surprise that this would be one of the requirements to join the agency. With several of hololive’s largest Vtuber talents appearing at a Los Angeles Dodgers game in July 2024, it seems like Hololive wants to continue to explore new avenues and new promotions with big names.

However, Tanigo has ambitions and dreams of his own when it comes to potential collaborations. “I would love to do something with Riot Games.” Tanigo admitted to being a big fan of League of Legends, and even dreamed of hololive doing some kind of collaboration with Riot Games’ K-Pop group K/DA. He hoped that with the opening of the North American office, that these partnerships and collaborations will eventually come to fruition.

And while fans already released several games under the hololive Indie label, such as Idol Showdown and Holo X Break, Tanigo stated he would like to create something with AAA Western developers if given the opportunity. He did not share what kind of game he would like to make, only that he would like to collaborate with large studios in North America.

As it stands, hololive remains a giant in the Vtuber industry. Cover garnered international success, tapping into various audiences through its numerous collaborations, to truly make Vtubing something mainstream. After the appearance of Gawr Gura, Hoshimachi Suisei, and Usada Pekora at the Dodgers game, it can be hard to deny just how effective and successful Cover was at making both itself and its talents into a recognizable brand. And with hololive now properly branching into the European market with hololive EN Justice and being as selective as it is with talents and debuts, it seems like there’s no sign of it slowing down. Whether or not we’ll see major collaborations in games has yet to be seen.

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I Played Through World of Warcraft Shadowlands for a Cosmetic to Use in The War Within https://www.siliconera.com/i-played-through-world-of-warcraft-shadowlands-for-a-cosmetic-to-use-in-the-war-within/?utm_source=rss&utm_medium=rss&utm_campaign=i-played-through-world-of-warcraft-shadowlands-for-a-cosmetic-to-use-in-the-war-within https://www.siliconera.com/i-played-through-world-of-warcraft-shadowlands-for-a-cosmetic-to-use-in-the-war-within/#respond Mon, 26 Aug 2024 09:45:00 +0000 https://www.siliconera.com/?p=1049281 World of Warcraft Shadowlands

Oh World of Warcraft, how I've come to love you. It's been some time since I've grown to appreciate and enjoy an MMORPG this much. I mean, I write about it every few months if I'm given the opportunity, just because I enjoy talking about it. And with Blizzard Entertainment sharing some of the Talent Trees that would be available with the release of World of Warcraft The War Within, I took it upon myself to go through one of the MMORPG's least liked expansions, Shadowlands, for the sake of a cosmetic.

See, I wanted a specific cosmetic for World of Warcraft: The War Within, and it was only obtainable after getting to a certain point in Shadowlands. I like to get immersed in a game, and I've done a bit of role-playing in FFXIV and now WoW, so if I can get something that really adds to my character I'll grind for it. I've started running Nighthold Mythic for a specific set of Death Knight gear, and learning that Void Elves, Blood Elves, and Night Elves get a Darkfallen cosmetic option through Shadowlands I had to do it. I seem to like all of the baddies in the Warcraft universe, Arthas being my favorite and Sylvanas Windrunner being a close second, so I was absolutely going to double down and get this eye and skin customization for my Dark Ranger — one of the new Hero Talent trees in The War Within.

Coming from Final Fantasy XIV to World of Warcraft, Shadowlands feels like more of the same. You need to save everyone from a world-ending threat, one that threatens to tear you and your companions apart, with the stakes escalating over and over again until you can't imagine them rising any higher. It's standard storytelling within the medium, but the key difference between the two being execution. I think in some ways Final Fantasy XIV does it better, even if I'm not keen on a lot of the narrative decisions. Shadowlands on the other hand just felt like I was being a tourist. A tourist going through the various levels of World of Warcraft "Super Hell," but a tourist all the same. I couldn't tell you what I did, because the events of Shadowlands has been mostly expunged from my memory, with the exception of the cutscene with Uther. Because every time Arthas shows up something in my brain lights up and I get absolutely feral like most Warcraft fans do.

Between unlocking each of the four worlds I would race back to the player hub in Shadowlands, because each World of Warcraft expansion has one to fit the zone, to see if the required quest for the Darkfallen cosmetic unlock would finally show up. I just wanted Shadowlands to be over. In part because I wasn't enjoying the Anima gathering part of the faction stuff (I allied with the group that felt inspired by Francis Ford Coppola's Dracula), and I just wanted to play a Hunter really, really badly. Once I ground through enough of the faction content I saw the quest marker appear and I picked it up, eager to unlock the glowing red eyes and milky skin of the Darkfallen. Because apparently I really love playing Elves in World of Warcraft, specifically Undead Elves. (I have two Death Knights, and three Hunters. All five are some flavor of Elf.)

It felt so satisfying to finally have this option available. Unfortunately, I did the quest on my Death Knight so I'm never getting the Dark Hunter gear set. But hey! At least I have another customization option for the Void Elf, Night Elf, and Blood Elf. Because I'm probably going to make another one to give Warlock a spin, or something. Or maybe I'll just make another Death Knight. I don't know. But I will say this. Getting through the quest to unlock the Darkfallen, at least on Alliance side, was interesting. I learned more about the Forsaken post-Sylvanas, and about the Undead that still inhabited the kingdom of Lordaeron. It was just a nice bit of lore tucked away in an optional quest that gave me something cool. And that's what I love about World of Warcraft. All of these neat little additions and bits of worldbuilding and other unlockables you can get just from some random side-quest.

Was it worth it grinding through Shadowlands for? For me, absolutely. Was the World of Warcraft Shadowlands expansion as bad as everyone said it was? I don't know. My opinion on these things never really align with the norm. I just know that it was mostly forgettable, and in the past I've said that's the worst thing a game could be. So maybe. But hey, at least I get to play a Darkfallen Dark Ranger!

World of Warcraft is available for PC, with The War Within expansion readily available.

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Honkai: Star Rail Qingque Figure Revealed https://www.siliconera.com/honkai-star-rail-qingque-figure-revealed/?utm_source=rss&utm_medium=rss&utm_campaign=honkai-star-rail-qingque-figure-revealed https://www.siliconera.com/honkai-star-rail-qingque-figure-revealed/#respond Thu, 22 Aug 2024 21:00:00 +0000 https://www.siliconera.com/?p=1048906 Honkai Star Rail Qingque

Another Honkai Star Rail figure is available for pre-order, this time it's Qingque. The figure is available for pre-order and will ship sometime in April 2025. It will cost 5,170 yen or approximately $35. Consumers can pre-order it from AmiAmi, with international shipping on the figure available.

You can view images of the Honkai Star Rail Qingque figure below.

The Qingque figure will come with a special stand, but the accessories shown in the image are not included. The figure is also 1/10 scale and is pre-painted. As mentioned previously, international shipping will be available for this figure through AmiAmi.

A March 7th figure is also set to release in 2025. Pre-orders for the figure will remain open until September, with the release slated for sometime in July 2025. This figure will come from Apex Toys, however, unlike the Qingque figure it is not available internationally outside of Japan. This figure is also significantly more expensive than the Qinque figure, as it will cost 28,160 yen or somewhere around $176.

Honkai: Star Rail is available for PC, PlayStation 5, Android and iOS. The Honkai Star Rail Qinque figure is available for pre-order and will release in April 2025.

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FFXIV Writer Natsuko Ishikawa to Appear at PAX Australia https://www.siliconera.com/ffxiv-writer-natsuko-ishikawa-to-appear-at-pax-australia/?utm_source=rss&utm_medium=rss&utm_campaign=ffxiv-writer-natsuko-ishikawa-to-appear-at-pax-australia https://www.siliconera.com/ffxiv-writer-natsuko-ishikawa-to-appear-at-pax-australia/#respond Thu, 22 Aug 2024 21:00:00 +0000 https://www.siliconera.com/?p=1048923 FFXIV PAX Australia

FFXIV Story Designer Natsuko Ishikawa and Quest Designer Saki Takayanagi will make an appearance at PAX Australia. This was revealed through a social post on X (formerly Twitter) through the official PAX Australia X account. The panel will be held on October 12, 2024 at 1pm - 2pm ACT.

https://twitter.com/PAXAus/status/1826414166523216096

The panel will be held in the main theater with Natsuko Ishikawa and Saki Takayanagi discussing the process of writing engaging and engrossing narrative and quest material for FFXIV. Ishikawa is well known for her contributions to the Coils of Bahamut Raid content, the Dark Knight Job Class questline, and the Shadowbringers expansion.

Ishikawa was also partially responsible for the Endwalker expansion, writing alongside other Main Scenario Writer Banri Oda. Both the Endwalker and Shadowbringers expansions were critically acclaimed and well received by the Final Fantasy XIV community. There was unanimous praise concerning several character storylines and how the narrative concluded. However, her involvement concerning the Main Scenario quests in the MMORPG ended there, as another writer took over for the Dawntrail expansion.

Final Fantasy XIV is available for PC, PlayStation 4, PlayStation 5, and Xbox Series X. The FFXIV panel will take place on October 12, 2024 at 1pm - 2pm ACT at PAX Australia.

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Harvest Moon Game Bokujou Monogatari Life and Love Returns  https://www.siliconera.com/harvest-moon-game-bokujou-monogatari-life-and-love-returns/?utm_source=rss&utm_medium=rss&utm_campaign=harvest-moon-game-bokujou-monogatari-life-and-love-returns https://www.siliconera.com/harvest-moon-game-bokujou-monogatari-life-and-love-returns/#respond Thu, 22 Aug 2024 20:30:00 +0000 https://www.siliconera.com/?p=1048896 Harvest Moon Love and Life

MARVELOUS and G-MODE have announced Harvest Moon Life and Love (or Bokujou Monogatari Life and Love) will release for PC through Steam. However, a release date has yet to be announced. Additionally, the game will not have English language support.

Harvest Moon Life and Love originally appeared as a mobile game in 2007. Players can choose between a male or female protagonist, and much like previous Harvest Moon titles, will focus on cultivating your farm, raising animals, and mine.

Interestingly enough, the game will support Xbox and PlayStation controllers, with the Steam page stating that this is the preferred way to play the port. The page also has a handful of screenshots, which show conversations between villagers, and the player character tending to their farm.

This title was exclusive to Japan, and to mobile phones, and will be available for the first time on PC (and available to purchase outside of Japan). A release date will be revealed in the future.

Another Harvest Moon mobile game is set to release on August 23, 2024. Harvest Moon: Home Sweet Home will include everything life and farming simulator players have come to expect. You'll be able to raise farm animals, tend to crops, and form relationships with villagers.

Harvest Moon Life and Love (or Bokujou Monogatari Life and Love) will release for PC through Steam sometime in the future.

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Bandai Namco to Announce More Armored Core Model Kits https://www.siliconera.com/bandai-namco-to-announce-more-armored-core-model-kits/?utm_source=rss&utm_medium=rss&utm_campaign=bandai-namco-to-announce-more-armored-core-model-kits https://www.siliconera.com/bandai-namco-to-announce-more-armored-core-model-kits/#respond Wed, 21 Aug 2024 23:30:00 +0000 https://www.siliconera.com/?p=1048735 Armored Core Model Kits

30 MINUTE MISSIONS announced that Bandai Namco will have more Armored Core model kits on the way. Details about these new model kits will appear on August 27, 2024 at 3AM PT/6AM ET/12PM CET/7PM JST. This information will be shared through a 30 MINUTE MISSIONS YouTube broadcast.

According to the post made on X (formerly Twitter), the new models will be from Armored Core VI: Fires of Rubicon. It will also include information about 30 MINUTE MISSION products from their associated labels.

https://www.youtube.com/watch?v=DLKc8e1MVSw

In May 2024, Bandai Namco announced it would release an Armored Core model kit would appear in December 2024. This model kit is based on the the 30MM Balam Industries BD-011 Melander “Liger Tail” as it appears in Armored Core VI: Fires of Rubicon.

Kotobukiya also released a kit based on the Steel Haze. This as also announced in May 2024, with the model kit set to release in September 2024. It will be available worldwide. Additionally, Bandai Namco through it's Bandai Spirits line will release another kit based on Raven’s Nightfall in sometime in September 2024.

Armored Core VI: Fires of Rubicon is available for PlayStation 4, PlayStation 5, PC, and Xbox Series X. You can read our review here.

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Fate/Grand Order Artist Drew Archer and Honkai: Star Rail’s Stelle https://www.siliconera.com/fate-grand-order-artist-drew-archer-and-honkai-star-rails-stelle/?utm_source=rss&utm_medium=rss&utm_campaign=fate-grand-order-artist-drew-archer-and-honkai-star-rails-stelle https://www.siliconera.com/fate-grand-order-artist-drew-archer-and-honkai-star-rails-stelle/#respond Wed, 21 Aug 2024 22:39:00 +0000 https://www.siliconera.com/?p=1048727 Fate Grand Order Archer Honkai Star Rail Stelle

PAKO, an illustrator for Fate/Grand Order, shared a new illustration featuring Archer from Fate/Grand Order with one of two Honkai: Star Rail protagonists. Stelle, the femme protagonist of Honkai: Star Rail, is seen with Archer (also known as Emiya), in a room with Stelle rummaging through a trash can.

You can view the illustration of Archer from Fate/Grand Order, and Stelle from Honkai: Star Rail, together below.

https://twitter.com/yomooog/status/1826092813043609995

MiHoYo announced that a Fate/Grand Order crossover event would appear in Honkai: Star Rail in 2025. However, details about the collaboration have been scarce. No character has been confirmed. That said, based on the illustration, it seems like Archer would make an appearance. More information about the event will be revealed in the future.

Previously, PAKO worked with MiHoYo to design Tignhari, a character from Genshin Impact. So this is not the first time the illustrator has created an illustration of a MiHoYo character. For Fate/Grand Order, PAKO designed characters like Karna and Nobunaga.

Honkai: Star Rail is available for PC, PlayStation 5, Android, and iOS devices. Fate/Grand Order is available for Android and iOS. More information concerning the crossover event will appear in the future. It is scheduled to appear in 2025.

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Black Myth Wukong Banned in Taiwan https://www.siliconera.com/black-myth-wukong-banned-in-taiwan/?utm_source=rss&utm_medium=rss&utm_campaign=black-myth-wukong-banned-in-taiwan https://www.siliconera.com/black-myth-wukong-banned-in-taiwan/#respond Wed, 21 Aug 2024 21:30:00 +0000 https://www.siliconera.com/?p=1048714 Black Myth Wukong Banned

Black Myth Wukong has been banned in Taiwan. According to a post on X (formerly Twitter), the game is unavailable to purchase within Taiwan. The image itself shows that the game is not available to purchase on PlayStation 5.

However, consumers in Taiwan will still be able to purchase the game if they change their region to Taiwan. GameScience has not made a comment as to why the game is unavailable to purchase within that reason.

You can view the social media post sharing that Black Myth Wukong has been banned in Taiwan below.

https://twitter.com/thinking_panda/status/1826229176308994547

Black Myth Wukong has been the subject of several controversies. The first appeared ahead of the release of the game where social media posts from one of the developers on Weibo, a Chinese social media website, were shared. These posts included sexually suggestive language, and discriminatory remarks towards women.

More recently, the streaming requirements for the game were shared online. Topics streamers who were provided codes were not allowed to address more than a handful of topics, some of which included feminist propaganda and COVID-19.

Black Myth Wukong is available for PC through Steam and PlayStation 5.

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