PC Archives - Siliconera The secret level in the world of video game news. Mon, 09 Sep 2024 22:01:41 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://d3la0uqcqx40x5.cloudfront.net/wp-content/uploads/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 PC Archives - Siliconera 32 32 163913089 Ender Magnolia Will Come Out in January 2025 https://www.siliconera.com/ender-magnolia-will-come-out-in-january-2025/?utm_source=rss&utm_medium=rss&utm_campaign=ender-magnolia-will-come-out-in-january-2025 https://www.siliconera.com/ender-magnolia-will-come-out-in-january-2025/#respond Tue, 10 Sep 2024 01:01:00 +0000 https://www.siliconera.com/?p=1052017 ender magnolia

Ender Magnolia: Bloom in the Mist will come out on January 22, 2025. It is the sequel of Metroidvania Ender Lilies: Quietus of the Knights.

The story of Ender Magnolia: Bloom in the Mist takes place decades after Ender Lilies. With artificial life forms now rampaging through the Land of Fumes, only Lilac, an “Attuner” can save the kingdom. She can use her powers to purify bosses and turn them into her allies. You’ll also be able to customize your fighting style with various attack and equipment options. At launch, you can expect about 35 hours of content. This is a 2D side-scroller set in a dark fantasy post-apocalyptic world, with a play style quite similar to Ender Lilies’s.

You can check out the announcement trailer for Ender Magnolia: Bloom in the Mist here:

https://www.youtube.com/watch?v=cvSf1pOO084

Ender Lilies: Quietus of the Knights came out in 2021 and is a dark fantasy fairy tale that plays like a 2D side scroller. Critics gave it positive reviews at launch. Since then, it’s sold over 1.5 million copies worldwide. The story follows Lily, the final priestess of a land that’s gone through an apocalyptic event called the Blight. As a result of the Blight, everyone in her country turned into monsters. Lily has the power to purify souls from corruption and they then accompany her on her journey to protect her.

Ender Magnolia: Bloom in the Mist will come out on January 22, 2025 for the Nintendo Switch, PS4, PS5, Xbox Series X, and Windows PC via Steam. It's readily available in Early Access.

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Persona 3 Reload Appears in Seven Knights Idle Adventure Event https://www.siliconera.com/persona-3-reload-appears-in-seven-knights-idle-adventure-event/?utm_source=rss&utm_medium=rss&utm_campaign=persona-3-reload-appears-in-seven-knights-idle-adventure-event https://www.siliconera.com/persona-3-reload-appears-in-seven-knights-idle-adventure-event/#respond Tue, 10 Sep 2024 00:00:00 +0000 https://www.siliconera.com/?p=1052037 persona 3 reload seven knights

Atlus announced that a collaboration between Seven Knights Idle Adventure and Persona 3 Reload started on September 9, 2024 and will run until September 23, 2024. During the event, you’ll be able to obtain Yuki Makoto (the protagonist), Takeba Yukari, Aigis, and Kirijo Mitsuru.

While the Persona 3 Reload event is live in Seven Knights Idle Adventure, you can obtain a special login bonus award. As well, there is a new Challenge Pass available for you to try and get either Yukari or Mitsuru. Koromaru is also in the crossover as a pet, though you’ll need to clear the Tartaros-themed collaboration dungeon in order to get him as an award. Finally, a new Legend Costume for Aigis will appear in the gacha.

https://twitter.com/skia_jp/status/1833088533109588459

All of the Persona 3 Reload characters will have their default Personas with them. However, they’re wearing modified versions of their usual uniforms. The Challenge Pass for Yukari will start from September 9, 2024 and the one for Mitsuru will be from September 16, 2024. The Legend Costume gacha for Aigis will start from September 16, 2024 as well. It features her in her Gekkoukan High School uniform.

Seven Knights Idle Adventure is a spin-off of Netmarble’s other game, SevenKnights, but an idle game. You can get rewards from battles and such even when you’re not actively in the game. As an idle game, all phones should be able to handle it and it’s easy to pick up and play. It focuses a lot more on collecting and raising the heroes from SevenKnights.

Persona 3 Reload is readily available on the PS4, PS5, Windows PC, Xbox One, and Xbox Series X. Seven Knights Idle Adventure is on mobile devices and the Persona 3 Reload crossover event will run until September 23, 2024.

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Bunny Garden Version 1.0.5 Introduces New Girl https://www.siliconera.com/bunny-garden-version-1-0-5-introduces-new-girl/?utm_source=rss&utm_medium=rss&utm_campaign=bunny-garden-version-1-0-5-introduces-new-girl https://www.siliconera.com/bunny-garden-version-1-0-5-introduces-new-girl/#respond Mon, 09 Sep 2024 23:00:00 +0000 https://www.siliconera.com/?p=1052023 bunny garden 1.0.5 cast member

Bunny Garden Version 1.0.5 is now available and it introduces a new cast member. Since she’s still in her trial period, she won’t be able to actually interact with the player directly.

The new cast member will only appear when Kana, Rin, and Miuka are on their break. Though she won’t come up to serve the player, you can still observe her hard at work with other guests. In the picture on Qureate’s official X (formerly known as Twitter) account, she seems to be the girl behind Rin with the pigtails and gray-pink hair. It’s likely that she will finish her trial period in a future patch and become a new romanceable girl.

Yujiro Usuda, the CEO of Qureate, QRT-ed the announcement post to say that it's thanks to players' support that Bunny Garden grew big enough to hire a new cast member. He hints that there will be more exciting things in the future for the game and that he hopes the new girl will start serving customers soon. Finally, he reveals that Qureate is still working hard on games it announced at the beginning of the year. This list likely includes games like Fantasista Asuka.

Bunny Garden is a dating sim that takes place in the titular gentleman’s club. As you may expect from such a setting, there are plenty of ecchi elements in the game so it’s not suitable for a younger audience. In Bunny Garden, you can pay money to enjoy conversations, drinks and games with the hostesses.

Remembering past conversations with the girls in your answers to them can make you more popular with them. However, if you don’t work hard (or win big in gambling), you won’t have enough funds to go hang out with the girl of your dreams.

Bunny Garden Version 1.0.5 is readily available on the Nintendo Switch and Windows PC via Steam. A physical version will also appear on the Nintendo Switch on December 19, 2024.

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All Mothership Titles in the Tales Series in Release Order https://www.siliconera.com/all-mothership-titles-in-the-tales-series-in-release-order/?utm_source=rss&utm_medium=rss&utm_campaign=all-mothership-titles-in-the-tales-series-in-release-order https://www.siliconera.com/all-mothership-titles-in-the-tales-series-in-release-order/#respond Mon, 09 Sep 2024 21:15:00 +0000 https://www.siliconera.com/?p=1051794 tales mothership

The 30th anniversary of the Tales series is just around the corner and Bandai Namco has already started preparations with the Remastered Project. For those who would like to take a walk down memory lane, or are curious about what other Tales games they can play while waiting for new (or remastered) releases, here is a full list of the mothership Tales titles.

tales of phantasia
Image via Bandai Namco

Tales of Phantasia

Release Date: December 15, 1995

Platforms: Super Famicom, PlayStation, GBA, PSP, iOS, mobile devices

The first Tales title takes place in Aselia and follows Cless Albane, who seeks revenge after his hometown is destroyed. He learns that the culprits behind the attack wish to revive a powerful sorcerer king, Dhaos. Using the power of time travel, Cless and his friends travel to the past and future in order to defeat Dhaos for good.

tales of destiny mothership 2
Image via Bandai Namco

Tales of Destiny

Release Date: December 23, 1997

Platforms: PlayStation

The original Tales of Destiny came out on the PlayStation and the remake came out in 2006 for the PS2. It follows Stahn, who accidentally finds a sentient sword that calls itself Dymlos. He, along with other wielders of speaking swords, fight for the Eye of Atamoni, which is a powerful relic from an ancient war.

Tales of Destiny Remake is one of the best titles in the Tales series for its story—which expands on the original and includes a redemption arc for popular character Leon—and fighting style. Hopefully, Bandai Namco has plans for a remaster so that it can officially release the game to the west.

tales of eternia mothership 3
Image via Bandai Namco

Tales of Eternia

Release Date: November 30, 2000

Platforms: PlayStation, PSP

Tales of Eternia, released in the west as Tales of Destiny 2, has nothing to do with Tales of Destiny. Instead, it follows Reid Hershel and his friends, who live together in the world of Inferia. One day, they come across a mysterious foreign girl named Meredy and through their interactions with her, learn of a different world called Celestia. They journey together to stop an ages-old conflict between the two worlds.

Tales of Eternia feels like the turning point for the Tales series in that it propelled the series into its initial popularity. It was popular enough for an anime adaptation and a MMO, though the anime was pretty bad (in that it had little to do with the game) and the MMO didn’t last long. The battle system feels a lot more fluid compared to Phantasia and Destiny, and it holds up to newer 2D Tales games too. 

tales of destiny 2 mothership 4
Image via Bandai Namco

Tales of Destiny 2

Release Date: November 28, 2002

Platforms: PS2, PSP

The actual sequel to Tales of Destiny, Tales of Destiny 2 follows Kyle, who’s the son of Stahn and Rutee from the first game. Due to his parents’ heroic past, he’s also obsessed with becoming a hero. One day, he meets a mysterious girl named Reala and embarks on a journey to become a true hero.

Like the above Tales of Destiny Remake, Tales of Destiny 2 is a fantastic game. It’s got a great story, compelling characters, and a difficult battle system that’s rewarding to master. The meme himself, Barbatos, is also from this game. Considering how much trouble he can give you, it can be a little hard to laugh at the jokes Bandai Namco make at his expense.

tales of symphonia mothership 5
Image via Bandai Namco

Tales of Symphonia

Release Date: August 29, 2003

Platforms: Nintendo GameCube, PS2, PS3, Windows PC, Nintendo Switch, PS4, Xbox One

Tales of Symphonia was popular in its native Japan, but it’s what really put the franchise on the map for the western audience. While the west had gotten Phantasia and Eternia, they weren’t exactly selling like hotcakes in the way that Symphonia did. The story follows Lloyd, who joins his friend Colette’s pilgrimage to regenerate the world of Sylvarant.

tales of rebirth mothership 6
Image via Bandai Namco

Tales of Rebirth

Release Date: December 16, 2004

Platforms: PS2, PSP

The story of Tales of Rebirth heavily focuses on racism. It takes place in a world where people wield a magical power called Force after King Ladras, in his final moments, uses his power to unleash the potential in people around his kingdom. Veigue lost power of his Force of Ice and froze his childhood friend Claire in a pillar. Even after he manages to free her with the help of new friends Eugene and Mao, soldiers acting on orders from Karegia Kingdom heiress Agarte take her away. His journey to rescue her from the palace morphs into a battle to end racism.

tales of legendia mothership 7
Image via Bandai Namco

Tales of Legendia

Release Date: August 25, 2005

Platforms: PS2

Tales of Legendia follows the story of Senel and his surrogate little sister Shirley. Shirley is the Merines, a legendary figure among the Ferines, which is a race of people who can live underwater. Because Shirley is the Merines, many different factions want to capture her to use them for their own schemes.

Compared to previous titles (and its successor Abyss), Tales of Legendia looks and plays in a very weird way. This likely has to do with the fact that the developer, Project MelFes, consists of Tales Studio members, along with developers from the Tekken and Soul Calibur series. It’s the first Tales game with Go Shiina as the composer and the soundtrack is objectively the game’s highest point.

tales of the abyss
Image via Bandai Namco

Tales of the Abyss

Release Date: December 15, 2005

Platforms: PS2, Nintendo 3DS

Tales of the Abyss is the eighth mothership title, but it’s the commemorative game for the series’s 10th anniversary. It follows Luke fon Fabre, a pampered noble and swordsman who ends up outside of his comfy mansion after heroine Tear appears to assassinate her brother, who’s also Luke’s teacher. The story heavily focuses on Luke’s personal development as he seeks the meaning of his birth. There is also an anime adaptation for Abyss, which you can watch on YouTube.

tales of the tempest
Image via Bandai Namco

Tales of the Tempest

Release Date: October 26, 2006

Platforms: Nintendo DS

Tales of the Tempest follows Caius Qualls, who is a Leymon (essentially a werewolf). After the church takes his guardian prisoner and kill the parents of his childhood friend Rubia, the two of them set out for the capital. The adventure then turns into one to overthrow the church.

Tales of the Tempest is the first Tales game for a handheld console. However, the reception to the game was very mixed, with some places giving it a very positive score and others giving it a very negative one. Points of criticism included the story’s short length, lack of content, unappealing relationship between Caius and Rubia, and more.

tales of innocence
Image via Bandai Namco

Tales of Innocence

Release Date: December 6, 2007

Platforms: Nintendo DS, PS Vita

The story of Tales of Innocence follows avatars, human reincarnations of the divine Devalokans who can still use supernatural powers from their past lives. Ruca, a timid boy, is an avatar of the powerful Asura and he awakens to his powers after rescuing fugitive Illia, a fellow avatar. They meet up with other avatars, who then travel to do something about the wars engulfing their world.

symphonia dawn of the new world
Image via Bandai Namco

Tales of Symphonia: Dawn of the New World

Release Date: June 26, 2008

Platforms: Wii, PS3

Though the sequel of Tales of Symphonia, Dawn of the New World introduces a lot of lore and elements that weren’t in the original game. It follows Emil, a timid boy who survived a massacre that Lloyd from the first game perpetrated. After meeting with Marta, a girl with Ratatosk’s Core on her forehead, the two of them set out on a journey to fix the meteorological problems occurring around the world and escape from Marta’s pursuers.

vesperia
Image via Bandai Namco

Tales of Vesperia

Release Date: August 7, 2008

Platforms: Xbox 360, PS3, Nintendo Switch, PS4, Windows PC, Xbox One

Tales of Vesperia is a very popular and successful entry in the Tales franchise, selling over 1.5 million copies worldwide. It also has a prequel film, though Flynn in particular is so out-of-character it might as well be fanfiction. The story follows Yuri Lowell, a former soldier who’s now doing odd jobs around his neighborhood. After meeting a noble named Estelle and fleeing from the capital with her, he forms a guild called Brave Vesperia.

hearts
Image via Bandai Namco

Tales of Hearts

Release Date: December 18, 2008

Platforms: Nintendo DS, PS Vita, iOS

Tales of Hearts follows Kor Meteor (Shing Meteoryte) who meets siblings Kohaku and Hisui Hearts. A monster infects Kohaku and in an attempt to save her, Kor accidentally destroys her Spiria (her heart and emotions). The three of them set off on a journey to restore Kohaku’s Spiria.

People don’t talk about the CG Movie Edition, but I definitely remember that one. People were comparing the models to the Evil Goddess MOCCOS, an old 2ch meme about the ugly KOS-MOS figure that came with the Xenosaga Episode 2 Premium Box Set.

graces
Image via Bandai Namco

Tales of Graces

Release Date: December 10, 2009

Platforms: Wii, PS3, Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X, Windows PC

Tales of Graces follows the story of Asbel Lhant, who is the future heir of the Lhant village. As a child, he befriends an amnesiac girl named Sophie and the prince of Windsor, Richard. Witnessing Sophie’s death traumatizes him and he runs away from home to become a knight. Seven years later, he reunites with Sophie, setting into motion an adventure that takes him all across the world of Ephinea.

xillia
Image via Bandai Namco

Tales of Xillia

Release Date: September 8, 2011

Platforms: PS3

Tales of Xillia is the first Tales game that combines character designs from Kosuke Fujishima (Phantasia, Symphonia, Abyss) and Mutsumi Inomata (Destiny, Eternia, Rebirth). Like Tales of the Abyss, it’s a celebratory mothership title. In Xillia's case, it was for the 15th anniversary. It follows Jude Mathis, a medical student who encounters Milla Maxwell after she breaks into a military research facility in an attempt to destroy a secret weapon. Now that they’re on the run from the military, Jude and Milla, along with their companions, journey to help Milla with her mission to save the world.

xillia 2
Image via Bandai Namco

Tales of Xillia 2

Release Date: November 1, 2012

Platforms: PS3

Tales of Xillia 2, like Dawn of the New World, is a sequel of its predecessor while introducing elements and lore that the original game never really mentioned. It takes place a year after Xillia and follows Ludger Will Kresnik, a guy who just wants to cook. It turns out he’s not just a good cook, as he possesses the Chromatus. He and the cast from the first Xillia need to go into parallel worlds—essentially what-if scenarios from the first game—and destroy them to prevent their own world’s destruction. He also has to pay off a huge medical debt. Ah, adult life.

zestiria
Image via Bandai Namco

Tales of Zestiria

Release Date: January 22, 2015

Platforms: PS3, PS4, Windows PC

Tales of Zestiria was, like Abyss and Xillia, an anniversary title and this time, it was for the 20th anniversary. It draws inspiration from Arthurian legends and it follows the story of Sorey, a young human who can see the mystical spirits Seraphim. He leaves the village of Elysia with his best friend Mikleo and, after forming a pact with the Seraph Lailah, he becomes the Shepherd whose job is to purify the Hellion rampaging throughout Glenwood.

For an anniversary title, Zestiria had its fair share of controversies. Before the game came out, Japanese fans were ticked off about how prominent advertising for Alisha was, yet she was a mere guest party member in the actual game. After it came out, fans seemed split on the story, battle system, and tutorials.

berseria
Image via Bandai Namco

Tales of Berseria

Release Date: August 18, 2016

Platforms: PS3, PS4, Windows PC

Tales of Berseria technically serves as the prequel to Tales of Zestiria. However, you don’t have to play Zestiria to understand Berseria. It follows Velvet Crowe, a normal village girl who lost her pregnant sister after a daemon attack. One day, tragedy strikes the village and Velvet comes across her brother-in-law Artorius killing her younger brother Laphicet in a ritual. She transforms into a daemon and Artorius tosses her into jail. Once she wakes, she swears vengeance on the man who used to be her family.

arise
Image via Bandai Namco

Tales of Arise

Release Date: September 10, 2021

Platforms: PS4, PS5, Windows PC, Xbox One, Xbox Series X

Tales of Arise follows the story of Dahnan slave Alphen, or “Iron Mask,” and a Renan girl named Shionne. A curse on Shionne hurts anyone who touches her but since Alphen can’t feel pain, he’s the only person who can pull a sword from the Master Core she has. Like Rebirth and Eternia, it deals with themes of racism and oppression.

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Feixiao Gets Drunk in New Honkai: Star Rail Trailer https://www.siliconera.com/feixiao-gets-drunk-in-new-honkai-star-rail-trailer/?utm_source=rss&utm_medium=rss&utm_campaign=feixiao-gets-drunk-in-new-honkai-star-rail-trailer https://www.siliconera.com/feixiao-gets-drunk-in-new-honkai-star-rail-trailer/#respond Mon, 09 Sep 2024 21:00:00 +0000 https://www.siliconera.com/?p=1051967 Feixiao Gets Drunk in New Honkai: Star Rail Trailer

HoYoVerse has been helping us better understand the personality of Feixiao, the next new Honkai: Star Rail character, via a series of trailers. The latest one shows what happens when she cuts loose and gets drunk, following meeting with Jing Yuan. The official social media account commentary even noted, "From this day forward, all stores on the Luofu will temporarily cease the sale of alcoholic beverages."

The video begins with Feixiao running out of something she’s drinking. However, her ear twitches as she hears someone nearby. This is Jing Yuan, who tosses a glass of liquor her way when she approaches. However, she isn’t satisfied with one glass and steals the rest of the alcohol. When he attempts to take what remains from her when she’s sleeping, she gets so drunk that she doesn’t recognize him or what’s around her and starts to fight.

Here’s the full animated short on YouTube. Only Japanese voice acting is available, but English subtitles are available if you turn on closed captions. 

https://www.youtube.com/watch?v=NYOkcSlmjDE

This is the second Honkai: Star Rail trailer to feature both Feixiao and Jing Yuan. The first appeared earlier in September 2024. That was a MiHoYo Anime production that compared what the start of the day looks like for both generals. It was set during the Wardance arc of the story, so the two were both preparing to meet with each other and Huaiyan.

As a reminder, this is the first of two new 5-star characters to debut in Honkai: Star Rail. She’s a Hunt character who deals Wind elemental damage. The other is Lingsha, a Fire Abundance unit. While both aren’t playable just yet, they did each appear during the first part of the Wardance storyline in 2.4.

Honkai: Star Rail is available on the PS5, PC, and mobile devices, and the Feixiao banner begins on September 10, 2024. That is also the day the 2.5 update for the game appears. 

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Dead Rising Deluxe Remaster Saw X Event Begins in Japan  https://www.siliconera.com/dead-rising-deluxe-remaster-saw-x-event-begins-in-japan/?utm_source=rss&utm_medium=rss&utm_campaign=dead-rising-deluxe-remaster-saw-x-event-begins-in-japan https://www.siliconera.com/dead-rising-deluxe-remaster-saw-x-event-begins-in-japan/#respond Mon, 09 Sep 2024 20:30:00 +0000 https://www.siliconera.com/?p=1051942 Dead Rising Deluxe Remaster Saw X Event

Capcom has announced a collaboration event between Dead Rising Deluxe Remastered and the upcoming movie Saw X as part of a limited-time social media campaign. The event will take place from September 9-19, 2024. While the film debuted in the US in September 2023, it launches in Japan on October 18, 2024.

Participants in Japan can enter the event by following both the official Dead Rising and Saw X social media accounts and reposting campaign videos. Winners will have a chance to receive collaboration-themed prizes, such as original tumblers and shopper bags designed after Willamette Parkview Mall from Dead Rising.

Here are how the themed prizes look:

As a reminder, we will see the game soon. Dead Rising Deluxe Remastered is set to release on September 19, 2024. It brings back the zombie action game with enhanced graphics and additional content. Capcom already opened pre-orders for it, as well as announced an array of crossover skins and background music (BGM) included in the Digital Deluxe version. These skins feature characters from titles such as Resident Evil 4, Street Fighter Alpha, and Mega Man Battle Network. BGM tracks tailored to each skin will play while exploring the Willamette Parkview Mall.

Dead Rising Deluxe Remaster is available to pre-order now, and it releases on September 19th on the PS5, Xbox Series X, and Windows PC via Steam.

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Persona 3 Reload: Episode Aigis – The Answer Feels Like More of the Same https://www.siliconera.com/persona-3-reload-episode-aigis-the-answer-feels-like-more-of-the-same/?utm_source=rss&utm_medium=rss&utm_campaign=persona-3-reload-episode-aigis-the-answer-feels-like-more-of-the-same https://www.siliconera.com/persona-3-reload-episode-aigis-the-answer-feels-like-more-of-the-same/#respond Mon, 09 Sep 2024 19:00:00 +0000 https://www.siliconera.com/?p=1051877

As a Persona 3 Portable player, I never experienced the FES version and its signature exclusive The Answer content. Fortunately, with the release of Persona 3 Reload: Episode Aigis - The Answer DLC as part of the expansion pass, I am now able to finally see what it has to offer. Unsurprisingly, Episode Aigis just feels like more of the same base game, for better or worse.

This doesn’t sound initially like an issue! Persona 3 Reload is an excellent remake of this beloved JRPG. The problem comes from what Episode Aigis doesn’t emulate. This entire DLC is like a brand new Tartarus dungeon to explore, but it might not be exactly what people want.

Editor's Note: There will be some mild spoilers for the end of Persona 3 Reload below.

Screenshot by Siliconera

Without spoiling too much, the Persona 3 Reload Episode Aigis DLC expansion takes place after the events of the base game’s storyline. As such, the original hero isn't available as a playable character. Instead, Aigis is the new protagonist. Just when the heroes of SEES think everything is over and are saying their goodbyes, a new dungeon called Abyss of Time and character named Metis appears. Everyone is trapped in the S.E.E.S dormitory and a time loop. Said dungeon has multiple different doors to go through, with unique areas and plenty of floors to explore, but it all ends up feeling pretty familiar.

Everything about this DLC is pretty akin to the dungeon-crawling gameplay of the original plot. Almost nothing substantial is added. As such, if the repetitive nature of Tartarus bothered you, I don’t have good news for you here. This is the same old run around, look for the stairs, open up some chests, battle some enemies, and repeat.

Except there’s a gaping hole that Episode Aigis has that wasn't in Persona 3 Reload. It has all of the Tartarus-like content from the base game, but none of the other stuff that made the title feel fuller and more alive. No social links being present is unsurprising, but the story is pretty basic and often barebones. Almost all of the character development happened before the events of this expansion, so in many cases there is much to see here.

Persona 3 Reload benefited from the ebb and flow. Spend a couple of hours in Tartarus grinding floors, Personas, and levels. Then spend a few hours hanging with friends, going to class, and doing requests. See major story segments as you do. That brilliant cycle doesn’t exist here, and it is what helped this game to not feel as repetitive as it really is.

Screenshot by Siliconera

There is almost nothing to break up the monotony of grinding in Abyss of Time besides the occasional cutscenes. What I will say is there are optional items you can get through locked treasure chests. These are like books or movies, which you can enjoy alongside the other cast members. Unfortunately, these little moments don’t amount to much at all in Persona 3 Reload Episode Aigis, which is a shame.

The only real shakeup to the whole system is playing as Aigis for this DLC episode. This provides a unique perspective and allows for a new party member to arrive in the form of Metis. Metis, as a sister android to Aigis, is a bizarre character. I hate to compare her to Labrys in Persona 4 Arena, but it feels like that foil is a much stronger and more fleshed out attempt at giving Aigis a more interesting family member. Metis is just a bit too one-note in her obsession with Aigis, instead of putting her unique story at the forefront as it should’ve been. Given certain things, this can be understandable.

While I feel like the story took too much of a backseat here, even still, it can be quite enjoyable. Especially if you are an RPG masochist like me and love the grind. Aigis is the wildcard now, so she is able to fuse, visit the Velvet Room, access the Compendium, and all that. In addition, Elizabeth gives optional requests, like finding items or fusing a certain Persona, to provide more of a point to explore the new dungeon. However, like everything else, this lacks the extra meaningful story element that would make it more worthwhile.

There are positive changes to Episode Aigis from what I can tell, though. You have access to all of the major additions in the base game’s grind, such as Theurgy and quality-of-life changes. This also means this DLC can be as easy or difficult as you want it to be. You do have difficulty options as well, so you can breeze through or crank it up for the ultimate challenge, which I liked.

Persona 3 Reload Episode Aigis The Answer DLC
Screenshot by Siliconera

Persona 3 Reload Episode Aigis - The Answer DLC is the best way to experience this additional FES storyline. It doesn’t quite carry over the same excellent narrative, character moments, or daily life from the base game. What it does do is offer the most straightforward dungeon-grind experience. If you love a challenge, this is the DLC for you. For everyone else, this is a possibly an add-on that is okay to skip.

Persona 3 Reload: Episode Aigis - The Answer DLC releases for PS4, PS5, Xbox One, Xbox Series X/S, and PC as part of the Expansion Pass on September 10, 2024.

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Naoki Yoshida and Hironobu Sakaguchi Talk FFXIV, Fantasian in New Video https://www.siliconera.com/naoki-yoshida-and-hironobu-sakaguchi-talk-ffxiv-fantasian-in-new-video/?utm_source=rss&utm_medium=rss&utm_campaign=naoki-yoshida-and-hironobu-sakaguchi-talk-ffxiv-fantasian-in-new-video https://www.siliconera.com/naoki-yoshida-and-hironobu-sakaguchi-talk-ffxiv-fantasian-in-new-video/#respond Mon, 09 Sep 2024 18:30:00 +0000 https://www.siliconera.com/?p=1051923 Naoki Yoshida and Hironobu Sakaguchi Talk FFXIV, Fantasian in New Video

Square Enix shared a new video of Naoki Yoshida and Hironobu Sakaguchi talking about Fantasian Neo Dimension, Sakaguchi’s Mistwalker game which Square Enix is publishing and Yoshida is producing with Creative Studio 3. However, in addition to discussing Fantasian, the two also bring up FFXIV

The brief clip begins by setting the stage with some introductions. Sakaguchi and Yoshida then note how this is the first time Sakaguchi worked with Square Enix in 25 years. He is one of the founders of Final Fantasy and worked on mainline up until FFXI, as well as spin-offs like FFX-2 and Final Fantasy Tactics Advance. From there, Sakaguchi said one of the reasons he “entrusted” Fantasian Neo Dimension to Yoshida is because of the work he’s done as director and producer on the MMORPG. They also tease a release date announcement for the console and PC version of the former Apple Arcade exclusive.

Here is the full video, which ends with Sakaguchi stating, “FFXIV is the best.”

https://twitter.com/Fantasian_EN/status/1833082927112171655

This is the second time we’ve seen commentary from Naoki Yoshida and Hironobu Sakaguchi about Fantasian Neo Dimension. Previously, a Famitsu interview with the two appeared. Among other things, they talked about how this version of the game has voice acting due to Yoshida’s influence and suggestions.

Fantasian Neo Dimension will come to the PS4, PS5, Switch, Xbox Series X, and PC in Winter 2024. Fantasian is on Apple devices via Apple Arcade. Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC.

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Demon Slayer Crossover Launching in MapleStory https://www.siliconera.com/demon-slayer-crossover-launching-in-maplestory/?utm_source=rss&utm_medium=rss&utm_campaign=demon-slayer-crossover-launching-in-maplestory https://www.siliconera.com/demon-slayer-crossover-launching-in-maplestory/#respond Mon, 09 Sep 2024 18:00:00 +0000 https://www.siliconera.com/?p=1051929 Demon Slayer Crossover Launching in MapleStory

Nexon announced collaboration event with the Demon Slayer anime will appear in the 2D side-scrolling MMORPG MapleStory on September 19, 2024. New information about the collaboration will appear ahead of the event on a livestream that will be held on September 16, 2024.

The new collaboration will be reportedly the biggest event for MapleStory. The livestream will offer new details, including a glimpse at the new limited collaboration class “Tanjiro,” named after the Demon Slayer protagonist. Additionally, Japanese online streamer Clutch_Fi will be featured as a guest during the livestream.

Furthermore, audience participation sections and exclusive giveaways will also appear during the broadcast. The livestream will be available from the MapleStory official YouTube channel. However, it will only be available in Japanese. Therea re 9 Demon Slayer characters featured in the upcoming MapleStory event, and they include Tanjiro and Nezuko Kamado, Zenitsu Agatsuma, Inosuke Hashibira, Kanao Tsuyuri, Giyu Tomioka, Shinobu Kocho, Kyojuro Rengoku, and Tengen Uzui.

As a reminder, MapleStory celebrated its 20th anniversary on December 2023. Nexon offered details about the anniversary celebration events, which included new merchandise, social media campaigns, and a collaboration with the KonoSuba anime series.

MapleStory is readily available for PCs, and the Demon Slayer anime collaboration will appear on September 19, 2024.

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Yu-Gi-Oh Early Days Collection Will Compile Classic GB Games https://www.siliconera.com/yu-gi-oh-early-days-collection-will-compile-classic-gb-games/?utm_source=rss&utm_medium=rss&utm_campaign=yu-gi-oh-early-days-collection-will-compile-classic-gb-games https://www.siliconera.com/yu-gi-oh-early-days-collection-will-compile-classic-gb-games/#respond Mon, 09 Sep 2024 16:30:00 +0000 https://www.siliconera.com/?p=1051870 Yu-Gi-Oh Early Days Collection - first five Game Boy titles included in the list

The classic Yu-Gi-Oh games on Nintendo's Game Boy handheld consoles that featured the likes of Yugi and Seto Kaiba will be playable again on the Nintendo Switch and PCs. Konami will include the titles into the Yu-Gi-Oh Early Days Collection and release it not only in Japan, but also in North America and Europe.

When Konami first revealed the compilation in February 2024, it announced that the 2000 Game Boy Color title Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelists and the 2001 Game Boy Advance entry Yu-Gi-Oh! Duel Monsters 6: Expert 2 would be part of the compilation. The company has since announced that the compilation will have more than ten classic titles. It also newly added the following titles to the list:

  • Yu-Gi-Oh! Duel Monsters - for Game Boy in 1998
  • Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories - for Game Boy Color with Game Boy backward compatibility in 1999
  • Yu-Gi-Oh! Dark Duel Stories - released exclusively for Game Boy Color in 2000

Konami will also bring physical releases of the compilation's Nintendo Switch version both in Japan and the West. Each package will also contain a random bonus card. While the company has yet to reveal the card in the Japanese releases, it has confirmed that the North American and European releases of the physical compilation will come with one of the following two art versions of the spell card Harpie's Feather Duster.

Yu-Gi-Oh Early Days Collection will be available on Nintendo Switch and PC via Steam. Konami will announce the compilation's release date at a later time.

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Rangiku Matsumoto Will Be Playable in Bleach Rebirth of Souls https://www.siliconera.com/rangiku-matsumoto-will-be-playable-in-bleach-rebirth-of-souls/?utm_source=rss&utm_medium=rss&utm_campaign=rangiku-matsumoto-will-be-playable-in-bleach-rebirth-of-souls https://www.siliconera.com/rangiku-matsumoto-will-be-playable-in-bleach-rebirth-of-souls/#respond Mon, 09 Sep 2024 16:00:00 +0000 https://www.siliconera.com/?p=1051908 Rangiku Matsumoto Will Be Playable in Bleach Rebirth of Souls

It’s a Monday, which means it is time for a new Bleach fighterreveal. Bandai Namco shares a new trailer for the new game each week lately. This time, we get to see gameplay footage of Rangiku Matsumoto facing Gin Ichimaru in Bleach Rebirth of Souls.

Rangiku is a Gotei 13 lieutenant, like Renji Aburai and Rukia Kuchiki. Her Zanpakuto is Haineko, which has cat motifs, and grants her the ability to summon ash to attack. Her trailer begins with her Hado 31: Shakkaho Signature Move. It’s one that can be chained into a follow-up attack if it hits. From there, her Spiritual Pressure moves show up. One is the You’re Too Slow counter that also includes the Shakkaho. The other is Hado 33: Sokatsui. That is designed to be a short-range attack. For her Awakening, she unleashes her Bankai and ash appears on the battlefield. 

Here is the full Rangiku Matsumoto Bleach Rebirth of Souls trailer.

https://www.youtube.com/watch?v=LDQIPXcVgYU

What’s interesting is that Rangiku appears after one person she’s closely tied to in the series, but before another one. The last person revealed for the game was Gin Ichimaru at the very start of September 2024. He has a history with her. However, the 10th Division captain Toshiro Hitsugaya hasn’t been confirmed or revealed yet.

Here’s the full list of all the revealed Bleach Rebirth of Souls characters who appeared ahead of Rangiku Matsumoto.

Bleach Rebirth of Souls is in development for the PS4, PS5, Xbox Series X, and PC. The Bleach anime, including Bleach: Thousand-Year Blood War, is streaming on Disney+ and Hulu. Part 3 of Thousand-Year Blood War begins airing on October 5, 2024. Viz Media handles the manga.

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Review: Marvel vs Capcom Fighting Collection Is a Great Ride https://www.siliconera.com/review-marvel-vs-capcom-fighting-collection-is-a-great-ride/?utm_source=rss&utm_medium=rss&utm_campaign=review-marvel-vs-capcom-fighting-collection-is-a-great-ride https://www.siliconera.com/review-marvel-vs-capcom-fighting-collection-is-a-great-ride/#respond Mon, 09 Sep 2024 15:00:00 +0000 https://www.siliconera.com/?p=1051478 MARVEL vs CAPCOM Fighting Collection - Iron Man blasts Dr Doom out of the air

Marvel vs Capcom Fighting Collection is a great collection of some fantastic, over-the-top, and fast fighting games. By simply putting all of these games in one place with an affordable price tag it was already going to be a worthwhile purchase for me, but with its wonderful additional content, it makes buying this collection a no-brainer.

This collection puts together seven different Marvel fighting games, capturing X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs Street Fighter, Marvel Super Heroes vs Street Fighter, Marvel vs Capcom, and Marvel vs Capcom 2. Plus there is The Punisher beat ‘em up, which is an odd addition. But hey, why not? If you just want to bash heads to burn off steam by punching thugs after Cyber Akuma has stomped you flat for a few hours, it’s a nice thing to have. Having all of these games in a single package is fantastic for those who don’t want to have to hit the lottery to buy copies of them all. As well, having online without having to jump through certain hoops is really nice as well. Being able to launch all of these from one game is just really nice in and of itself.

There’s some fun extras to further entice you to pick up the Marvel vs Capcom Fighting Collection. The game features a museum for each of the titles that contains old pamphlets, marquees, comic ads, design documents, rough stage/move/character drawings, and other fun oddities from the game’s past. While most of it is in Japanese, it was neat to look back on how a lot of the moves and stages came together as the games were created. The museum also lets you play through each game’s soundtrack as well, which is a fun addition if you just want to enjoy the tunes without having to avoid Wolverine’s Berserker Barrage.

MARVEL vs. CAPCOM Fighting Collection - Psylocke striking Spiral out of the air.
Image via Capcom

The marquees in the museum are especially important, as you’re going to need to take some time to introduce yourself to each game’s unique mechanics and tools. If you want to learn about what the Infinity Gems do in Marvel Super Heroes or what the various assist types do in Marvel vs Capcom 2, you’re going to want to check out your move list or the game’s specific marquee. There’s not a ton of wild mechanics, but it’s enough that you’ll want to take a bit of time in the basic move lists to see what you’ll be running into in each game. A part of me wishes that each game had a little introduction to its mechanics (maybe just some still images) for new players to know what to expect, but what’s in place is functional.

With Marvel vs Capcom Fighting Collection, Capcom does offer new players (or Street Fighter 6 players who use Modern controls) the ability to perform easy special moves and supers. On Switch, hitting the L button plus a direction allows you to do a special move. Hitting ZL allows you to do your Hyper Combos and Supers (sometimes with a direction involved if you have multiple buttons). This allows you to do pretty much any special move with ease. What’s unexpected is that there doesn’t appear to be any change in damage to the moves if you use the regular directional input versus the one-button method. I thought this might be pretty controversial, but it is locked out for Ranked play online (but can be turned on or off for Casual Matches or Custom Rooms). It’s a shame this couldn’t be worked into something resembling Modern controls in Street Fighter 6, but given the catastrophic possibilities it would add to balancing the moves in these older games, I understand why it was done this way.

For those who want to get their execution down for Ranked play, the games all have their own practice modes complete with hit/hurtboxes, on-screen inputs, attack data, and some dummy behavior you can set up (including recordings). It’s wild to me that I can go in and set up a training dummy doing specific moves in games that are this old, but it’s a really solid training mode that is a welcome feature. Far better than what I used to do when I set it to two player mode and then just beat up on the second player. Holding up with your toe on the second controller to make them jump was always a pain.

MARVEL vs. CAPCOM Fighting Collection - Spider man holds a shining gem over his head while Shuma Gorath watches.
Image via Capcom

And once you get your moves down, whether through practice or just fiddling with the one-button specials, you’ll be able to hop in and have a great time with all of the fighters in the Marvel vs Capcom Fighting Collection. These are games I used to have a blast playing just by mashing buttons because they were fast and looked great. Each have their own visual quirks, but overall they are filled with big, detailed characters with flashy moves that are fun to see in action. I love them all in their own ways, so it’s fun to just bounce around them and enjoy how they look and feel. Considering you can queue for multiple games in the Online mode at the same time, you can also just see what games you get tossed into and enjoy.

If I had one gripe, it’s that the collection features a single quick save across all of its titles instead of having a save for each game. So, if you’re being menaced at high levels near the end of Arcade mode in more than one of the titles at once (or if you have a save in The Punisher), trying to save any other game overwrites it. It’s mildly annoying to be stuck having to finish one game before moving to another, but again, only a minor issue.

As for The Punisher game, it’s such an odd addition, but as far as a beat ‘em up goes, it’s good fun. Making use of guns periodically adds some good variety to punching thugs, and the enemy variety is fairly decent, digging into the character’s odd array of villains and some other weird Marvel bad guys. If you get kicked around by the enemies too much, you can even do a little rewind of the action by holding L and try again. Overall, it feels super out of place in this game, but as a little free addition that can be entertaining, I really can’t complain.

Marvel vs Capcom Fighting Collection is just a highly impressive collection of some of the most over-the-top and fun fighting games that have ever been made. By creating easier controls, it allows all of those button-mashing newcomers (like I once was) to hop in and have a great time. With its new practice mode, it allows those of us trying to get serious a means of practicing so we don’t get annihilated by the stone cold killers who’ve been playing the game for decades. It’s just a celebration of some of the greatest titles in the genre.

Marvel vs Capcom Fighting Collection: Arcade Classics will be available on Sept 12, 2024 on PS4, the Nintendo Switch, and PC. It will be made available on the Xbox Series X in 2025.

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I’m Shocked That Sonic x Shadow Generations Revived Black Doom https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/?utm_source=rss&utm_medium=rss&utm_campaign=im-shocked-that-sonic-x-shadow-generations-revived-black-doom https://www.siliconera.com/im-shocked-that-sonic-x-shadow-generations-revived-black-doom/#respond Sun, 08 Sep 2024 13:00:04 +0000 https://www.siliconera.com/?p=1051032 I'm Shocked That Sonic x Shadow Generations Has Revived Black Doom

When Sonic x Shadow Generations was first announced at Sony's State of Play in January, I was shocked that Black Doom had been revived for the upcoming game. Honestly, I'm still shocked even now, several months later. Black Doom has only appeared in one game in the Sonic franchise before this, and it's a spin-off title, Shadow the Hedgehog. But considering that Black Doom encourages and coerces Shadow to go on a killing spree in some timelines, it was a villain I thought Sega would have wanted to keep dead and buried.  

Back in the early 2000s, Shadow was at the height of his popularity thanks to the success of Sonic Adventure 2. Because of this, Sega Studios USA wanted to create a game centred around Shadow. They decided to base the game on the events of Sonic Adventure 2. This decision actually made a lot of sense, as the overall plot of Sonic Adventure 2 had massive potential to be expanded and developed upon, including the Space Colony ARK, Guardian Unit of Nations (G.U.N) and the backstory of Gerald Robotnik.

Image via Sega

Now, everything stated above sounds completely reasonable, right? But anyone who played Shadow the Hedgehog knows the game is a startling contrast to what we had seen in previous games. To explain how strange it was, when the trailer initially dropped for Shadow the Hedgehog, fans were convinced it was some convoluted joke, as the plot and gameplay seemed miles away from what we had seen in any traditional mainline game.

The story follows Shadow, who is suffering from amnesia and lacks clarity on what happened at the Space Colony ARK. An alien race called the Black Arms has landed on Earth, causing mayhem and destruction to human civilisation. The leader of the Black Arms, Black Doom, approaches Shadow and tells him to collect all seven Chaos Emeralds to fulfil his "promise". With Black Doom clearly knowing about his past, Shadow decides to collect all the Chaos Emeralds, but how he goes about this is entirely up to you, as you can choose to be the hero or the villain in the story.

To complete the level, you can either kill the Black Arms aliens that are attacking Earth or kill the human G.U.N soldiers trying to protect the planet. You can even pick the anarchist option and choose to kill everyone you come across. Depending on your actions, it will result in different timelines, with ten possible endings you can achieve. One of the endings even results in Shadow striking down Doctor Eggman in what appears to be his demise. Not exactly what you expect from a Sonic the Hedgehog game. But this is not where the oddness ends, as this is still not the most contentious aspect of Shadow the Hedgehog…you can use guns. Yep, you read that right. You can travel across the stage and pick up guns to shoot down your adversaries.

Image via Sega

The first level of Shadow the Hedgehog, Westopolis, is distinctively memorable because it really shows you what the game is about. It starts with you abruptly freefalling from the sky and witnessing the devastating explosions tormenting the city as an eerie red aura consumes the sky. When you finally land on the ground level and dash through the stage, you see the full extent of the carnage, as the city buildings and road structures are turned into derelict dust. You then have multiple opportunities to pick up weapons from the G.U.N soldiers or the Black Arms aliens to take whatever action you see fit. The first stage is a great indicator of whether you will like the overall atmosphere that Shadow the Hedgehog is trying to achieve.

Even though Shadow and the stages are obviously selling points of the game, Black Doom arguably steals the show. Black Doom is a classic villain with no admirable characteristics. There is no divine or symbolic meaning behind his actions. He simply wants the humans as livestock for his race and will do whatever it takes to achieve this goal. This made the timelines where Shadow picked the bad options feel even more sinister because it was leading to Earth's demise. It felt like you were genuinely succumbing to the dark side whenever you did an action that pleased him. Shadow the Hedgehog would not be the same experience if you took away Black Doom.

As you can probably tell by this point, this is not the most kid-friendly game, and there is a reason for that. Takashi Iizuka wanted to create a Sonic the Hedgehog experience aimed at an older audience, emulating action films, which might explain the game's dark undercurrent. In fact, Shadow the Hedgehog was heavily edited to ensure it kept at the E10+ rating.

I'm Shocked That Sonic x Shadow Generations Has Revived Black Doom
Image via Sega

When Shadow the Hedgehog first came out, I was a few years away from my teens but had already entered my rocker phase (and I still haven't left) and had begun listening to rock bands like System of the Down and Nine Inch Nails. I was their prime audience on paper. So, what did I think of the game? I fell in love with Shadow the Hedgehog for all the above reasons. I found Sonic Heroes a bit too cheesy, so I appreciated the darker tone, and I liked the concept that I could carve out my own destiny. I remember my older sibling raising an eyebrow at me whilst playing the game, questioning why Shadow has a gun, but I completely disregarded these concerns because I enjoyed the game so much.

But I also distinctly remember the first time I saw Black Doom. It may sound silly, as Black Doom's voice, in some ways, is rather comical in how deep-pitched it is, but the kid version of me found it terrifying. His appearance was also menacing, as he was a floating entity with multiple red eyes. They nailed the ominous alien look perfectly, as he was scary but cool at the same time. I wanted to know his backstory and history with Shadow and Gerald Robotnik, which motivated me to complete all ten endings and unlock the true ending.

Looking back, I can appreciate that a few bugs held it back from greatness and begrudgingly agree with my sibling that the guns were unnecessary, but I still have a strong affiliation with the title to this day. I'm not the only one, as Shadow the Hedgehog has cultivated a strong cult following throughout the years.

I'm Shocked That Sonic x Shadow Generations Has Revived Black Doom
Image via Sega

But since Shadow the Hedgehog was released, which was nearly twenty years ago, the Sonic the Hedgehog franchise has gone back to its roots and embraced a more kid-friendly atmosphere (at least regarding the games and TV adaptations, the Sonic the Hedgehog comics are a conversation for another day). The recent Hollywood films have solidified this tone even further. It's a hilarious segment, but Jim Carrey doing the floss as Doctor Eggman definitely appeals to younger audiences. But it's also because of these films that Black Doom has returned.

The upcoming film Sonic the Hedgehog 3, set to come out later this year, sees the introduction of Shadow. To complement the film, they clearly wanted to bring Shadow back to the forefront of the games in some capacity. The result is Sonic x Shadow Generations – a remaster of Sonic Generations with a parallel story featuring Shadow. But what was one of the best qualities of the first game that featured Shadow as the protagonist? Black Doom.

Now, do I think Sonic x Shadow Generations will feature guns and the option of killing human G.U.N soldiers? Absolutely not. If anything, looking at the gameplay trailers we have so far, it appears it's tapping into Sonic Adventure 2 more, as the iconic boss battle Biolizard has even been included. But I'm still surprised Sega has revived Black Doom. They could have easily conjured up a new villain, but clearly, even though they have no desire to emulate Shadow the Hedgehog's dark and gritty tone, they couldn't ignore that Black Doom was a pivotal reason for the original game's success. And I'm happy that a new generation of Sonic The Hedgehog fans will be introduced to Black Doom and his ominous voice.

What are your thoughts about Sonic x Shadow Generations bringing back Black Doom? Let us know with a comment below.

Sonic x Shadow Generations will be released on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X and Xbox One on 22 October, 2024.

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Review: Harry Potter: Quidditch Champions Thrills Despite Lacking Content https://www.siliconera.com/review-harry-potter-quidditch-champions/?utm_source=rss&utm_medium=rss&utm_campaign=review-harry-potter-quidditch-champions https://www.siliconera.com/review-harry-potter-quidditch-champions/#respond Sat, 07 Sep 2024 22:00:00 +0000 https://www.siliconera.com/?p=1051580 Harry Potter Quidditch Champions review

Putting aside any personal thoughts about a certain Harry Potter creator for a moment, I surprisingly enjoyed Hogwarts Legacy as one of my favorite games in 2023. With fond memories of both that game and the classic Quidditch World Cup title from the original Xbox, I went to review Harry Potter: Quidditch Champions with a hopeful heart.

In the end, I find that Harry Potter: Quidditch Champions is a worthy rendition of the fictional magical sport. The star of the show is the gameplay, which translates the broomstick sport to video game form in a hilarious and incredibly fun way. In some aspects, it almost feels like my new obsession in how I shamefully played Blitzball for about 40 total hours alone in Final Fantasy X.

Screenshot by Siliconera

For those who might not be too familiar with the sport, Quidditch is essentially soccer or basketball but on broomsticks. Wizards and witches fly around on their broomsticks passing around the ball (known as a Quaffle) in hopes of scoring in one of the three enemy goals.

However, this basic idea has quite a few intriguing twists to shake everything up. For one, there are different roles in Harry Potter: Quidditch Champions. You have the three Chasers, which are the characters who try to score with the Quaffle. Then every team has a Beater that has their own ball they can throw at enemy players to try and knock them out.

Of course, there is also a Keeper who protects the goals from being scored on. Finally, there is the Seeker — my favorite role — that fans will remember well from the Harry Potter movies. This is the role that goes after the coveted Golden Snitch to score a healthy 30 points for the team.

All four of these roles come together to form a compelling and often complex gameplay style. There is so much to dive into from a gameplay perspective that it takes time to master each role. This is because, to developer Unbroken Studios’ credit, every role feels rightfully unique. The Chaser is the most standard, focusing on boosting, tackling, passing, and scoring.

Screenshot by Siliconera

But then the Beater takes that basic movement system and adds its offensive ball on top of that. It becomes even more of a skill-based experience with this role. It is all about eliminating other players, quite violently at times.

Keeper is quite simple but it has some intriguing hooks, too. Your movement is less free compared to the others, as you focus on shifting between the hoops. But there are layers to this defensive role, like intercepting and tackling others. In addition, you can lay down rings across the pitch for your team. These act as buffs that let your team gain extra boosts, providing a leader-like role.

While the Seeker is by far the most straightforward, it is also sometimes the funnest. Your entire goal is to locate the Snitch then chase it around the field. This is done through golden rings the Snitch drops for you to pass through. These let you boost indefinitely as you pass through them and get closer to it. Once you charge up a bar before your opponent does, you can snatch it. The challenge here comes from how fast the Snitch moves and the constant dodges you have to do to avoid other players, which makes it a blast to play.

I absolutely adore the gameplay of Harry Potter: Quidditch Champions to the point where I have been obsessing over it in my free time every day since I got it. However, the gameplay only gets you so far. Unfortunately, while the gameplay foundation is as solid as it gets, the content lets it down. At least at launch.

When is the Harry Potter Quidditch Champions Nintendo Switch release date
Screenshot by Siliconera

There is, thankfully, a singleplayer experience. It involves a training mode and four cups, ranging from the Weasleys’ backyard all the way to the iconic World Cup. However, you can absolutely go through all of these in a matter of two to three hours in total. And once you’re done, there isn’t much reason to go back to them outside of challenges.

This is certainly a game that runs its course with a couple of hours of game time. The real hook then comes from PvP, but even it lacks in the content department. There is only a single 3v3 game mode right now available, which feels underbaked. We know a full 6v6 mode is on the way in the future, but this game is built for that. Letting every player on the team play a dedicated role just makes sense. Not having that at launch is a shame.

It is also unfortunate because there are some neat systems at play outside of the modes. For one, there are plenty of skins and characters to unlock. Fortunately, you don’t need to pay a dime extra for any of these, either. There are no microtransactions available, which feels refreshing. The challenges, while basic, give some structure and slight reason to come back with cosmetic rewards.

Image via Warner Bros. Games

It is just a shame there aren’t more modes, both offline and online, to enjoy. Harry Potter: Quidditch Champions lays such a brilliant foundation with its impeccable gameplay execution of this fictional sport. Every role feels meaningful, unique, and worth playing. It starts out so simple but has enough complexity for only the most dedicated to master.

While this foundation is great, though, it only goes so far. Despite having the potential to be my next online gaming obsession, Harry Potter: Quidditch Champions will, unfortunately, take a backseat for now until more worthwhile content and modes arrive.

Harry Potter: Quidditch Champions is available right now for PS4, PS5, Xbox One, Xbox Series X/S, and PC. It will also release for Nintendo Switch sometime in Holiday 2024.

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Review: Fairy Tail: Dungeons Satisfies With Quick Card Battles https://www.siliconera.com/review-fairy-tail-dungeons-satisfies-with-quick-card-battles/?utm_source=rss&utm_medium=rss&utm_campaign=review-fairy-tail-dungeons-satisfies-with-quick-card-battles https://www.siliconera.com/review-fairy-tail-dungeons-satisfies-with-quick-card-battles/#respond Sat, 07 Sep 2024 16:00:00 +0000 https://www.siliconera.com/?p=1050804 fairy tail dungeons - a colossal dragon creature roars at a party of people ready to fight it

Fairy Tail: Dungeons offers quick, snappy roguelite deck-building for someone looking for a few quick hands of high-stakes cards. Strikingly simple, but with some great depth to the systems you can quickly pick up, it’s highly entertaining whether you only have a few minutes to play or if you want to spend a good deal of time in its dungeon depths.

As someone with no knowledge of the anime, the game offers a fast introduction to some of the characters that felt like just enough to get you rolling. I was concerned that I’d be totally lost after the last few anime games that I’d played when I didn’t know the show, but this title doesn’t really need you to know much. It gives you a handful of playable characters (as well as some other ones you meet), but all you really need to know is their play style and how they fight. As this game is light on plot, it feels like you don’t lose anything from not knowing the show and you still feel like you “get” everything that’s happening. That said, this game is extremely light on plot, but I didn’t find I needed a story.

Instead, I was more focused on the card play. In Fairy Tail: Dungeons, you get a small deck of cards to play with at first. You get a mixture of attack cards that deal damage to foes as well as defensive cards that will block incoming damage. These cards area dealt to you four at a time, and you’ll start each round with a full hand of four. You’re given three MP every round you can use, and you get to decide how you spend those MP with your cards (most of which cost one or two MP to cast).

Fairy Tail: Dungeons - Natsu squares off against an ape-like monster, his character surrounded by cards with various casting costs.
Image via ginolabo and Kodansha

As for what you should do with your MP every turn, that depends on what your enemies are up to. The game will indicate some damage numbers beside the monsters if they’re going to attack you. If they’re not, you can select an enemy to figure out what sort of defensive or buff spells they may be casting instead. Enemies can also prepare highly-damaging attacks that come with unique ways of stopping them (play X number of attack cards, for example). Knowing everything your opponents are doing helps guide you in what you should do each round.

And while you only have four cards to choose from each round, it feels like you really need to think about what to play – you’ll agonize a lot over that simple hand. Should you bulk up your defenses? Try to kill something before it hits you? Prioritize playing the right cards to stop and incoming big hit (always do this one)? Your life points persist across the dungeon, so you can’t just blunder through a fight and then recover afterwards. Mistakes pile on, and if you take too much damage over several fights, you’ll be back to the start of Fairy Tail: Dungeons.

You’ll agonize quickly, though. With only a few cards to play, things move briskly through the game. There’s only so much you can do with each hand, so things hurry along. You can spend a bit of your life to redraw your hand if it’s utterly useless, but usually you’ll want to play what you have. This means you’re not usually taking too long to make your decisions, but there still feels like there’s a great depth every round despite the small hand size.

Fairy Tail: Dungeons - A list of three possible Fire Dragon cards that Natsu can add to his deck.
Image via ginolabo and Kodansha

The real depth lies in building your deck and planning what possibilities you want to have in Fairy Tail: Dungeons. As you explore the dungeon map by choosing tiles to visit, you can pick up cards after fights, events you can stumble across, or shops that appear. Now, I loaded my deck with high-damage cards whenever I came across one, and while it worked great for a while, it eventually meant that my defensive cards didn’t show up as much when I was in combat purely because I had more attack cards in my deck. It was a pure probability thing that I had foolishly ignored in hopes of just slamming enemies. Not that playing more defensively got me any further a few rounds later. Still, I really liked that I had to consider how I was composing my deck for probability.

And there are several ways you can shape your deck. You can improve some of your capabilities in combat or add better abilities to specific cards using an upgrade system that costs Lacrima, a currency you pick up as you play. You can also just outright refuse some of the cards you’ve been offered, as well as prune a card from your deck at specific points. After a short time, it felt more important to remove cards, refuse to take them if I felt I had too many high cost cards, or to focus on just improving what I had to better know what to expect each hand rather than continually expand and mess up a predictable probability of getting the cards I wanted.

Still, there are some cool things that may make you really want to take that new card. Some cards can play off of one another to cause improved effects (Magic Chains), so you’ll want to ensure you get those often. But is adding a new chain worth it if it bloats your deck? Alternatively, you might unlock a new chain in your upgrade tree that you’ll wish you had picked up a card for earlier. It gave me a lot to think about as I sat mulling over whether to take a card or not.

Fairy Tail: Dungeons - Natsu stands in the center of a dungeon, surrounded by lacrima, treasure chests, and monsters in every direction
Image via ginolabo and Kodansha

How you stack that deck also depends on the character you use in Fairy Tail: Dungeons. Natsu plays offensively but is still more an all-rounder, but Gray plays more defensively, stacking up huge amounts of protection against damage. Lucy offered some more buffs and support casts. The playable characters give some fun options on how to play and build your deck, and their abilities all look very different from each other’s adding some nice visual flair and variety.

You also have a fair amount of wiggle room in how you play based on the map as well. Not every tile you can reach is an encounter. There are spaces that have you meeting other characters and having events, tiles with Lacrima on them, and shops as well. You can only see so far ahead so you can’t fully plan your route, but you can shoot for paths with fewer fights to preserve life (or more if you want better rewards). How you walk matters as much as how you play your cards.

And when you die (and I died a lot), you gain points towards a rank that unlocks amulets for future runs. These rarely offered extreme bonuses, but can give you little boosts in health, the probability of getting zero cost cards, the ability to carry more items (which is limited gear that can also give you some nice effects), and more. They don’t really break the game so I never felt like I was gaining overwhelming power, but it was enough to get a little leg up here and there.

Fairy Tail: Dungeons feels like a straightforward, but still nicely tactical, deck-building game. Being able to play a few quick hands in a fight was great for moments when there wasn’t much time to play, and the ability to dive right in and pick up the rules in seconds made it easy to just jump right into. Even so, the systems underneath had enough depth that it kept pulling me back in to reshape my strategies for the next run.

Fairy Tail: Dungeon is available for PCs.

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